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General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Storyteller01" data-source="post: 3346079" data-attributes="member: 20931"><p>Point taken.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>Thankfully Enworld is populated with gamers that prefer a good game to playing the numbers. Unfortunately this thread isn't representive of all players.</p><p></p><p></p><p></p><p>No, this means that 15% of the worlds locations will have a cleric capable of casting the spells. PC characters hae a tendency of gravitating around these locations. Granted that DM's don't always gloss over the cost (I'm guessing more do than we want to admit), more than a few allow characters other means to pay. Some might even provide discounts. Paladins and clerics in my campaign would get significant mark downs at their gods temples. Does happen more often than not.</p><p></p><p> </p><p></p><p>True, but at the same time their not terribly game altering when you obtain one either. You get a slight increase in power that becomes the norm (or subpar) almost as soon as you get it. Again, paying to raise a friend is like paying their bail.</p><p></p><p></p><p></p><p></p><p>Not so much that I can't do it as it has a greater effect as a whole my way. We can agree to disagree.</p><p></p><p></p><p></p><p></p><p></p><p>Agreed, which is why healing potions tend to be less common in my campaign as well. Pretty much anything divine is difficult to obtain. Going to the church and buying healing potions doesn't happen. Gievs a nice niche market for bards though...</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3346079, member: 20931"] Point taken.. :) Thankfully Enworld is populated with gamers that prefer a good game to playing the numbers. Unfortunately this thread isn't representive of all players. No, this means that 15% of the worlds locations will have a cleric capable of casting the spells. PC characters hae a tendency of gravitating around these locations. Granted that DM's don't always gloss over the cost (I'm guessing more do than we want to admit), more than a few allow characters other means to pay. Some might even provide discounts. Paladins and clerics in my campaign would get significant mark downs at their gods temples. Does happen more often than not. True, but at the same time their not terribly game altering when you obtain one either. You get a slight increase in power that becomes the norm (or subpar) almost as soon as you get it. Again, paying to raise a friend is like paying their bail. Not so much that I can't do it as it has a greater effect as a whole my way. We can agree to disagree. Agreed, which is why healing potions tend to be less common in my campaign as well. Pretty much anything divine is difficult to obtain. Going to the church and buying healing potions doesn't happen. Gievs a nice niche market for bards though... [/QUOTE]
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Community
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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