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General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="DonTadow" data-source="post: 3346809" data-attributes="member: 22622"><p>Finally, you stop saying "you're wrong" and start bringing out some stats to back up your stance. You might have a future here on Enworld afterall. </p><p></p><p>The problem with your logic is assuming that ONE average person is paying the cost. 5k among a party is only 1250 gold a piece. My math is going strickly by RAW and not even calculating a higher end economic system than "half". By Raw, you sell 2 +2 items and kick in a little extra, voila you have an instant resurrection. </p><p></p><p>Your example is 10th level, yet that is affordable to a party of 5th or 6th level. YOu're talking about a party willing to part with 10 percent of their personal wealth to raise comrade. Again the money thing is easy.</p><p></p><p>But you bring up time. The typical adventure lasts 2 or 3 days, or at least is statted for this. The minimal level a cleric can cast raise dead is 9th, meaning that you have 5 to 6 days afterwards to raise a character. That's pretty easy, unless your dungeon is in the middle of the ocean. Of course this is SRD. THere are level 1 mummification spells floating around that can preserve the body longer. </p><p></p><p>Intact is a word that creative PCs get around easily. I've been in parties whre they just stitched parts back up or used other means to make sure the body was hole. If that didn't work out, they could always find a 14th level cleric at the temple, and kick in 20 percent of their wealth.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3346809, member: 22622"] Finally, you stop saying "you're wrong" and start bringing out some stats to back up your stance. You might have a future here on Enworld afterall. The problem with your logic is assuming that ONE average person is paying the cost. 5k among a party is only 1250 gold a piece. My math is going strickly by RAW and not even calculating a higher end economic system than "half". By Raw, you sell 2 +2 items and kick in a little extra, voila you have an instant resurrection. Your example is 10th level, yet that is affordable to a party of 5th or 6th level. YOu're talking about a party willing to part with 10 percent of their personal wealth to raise comrade. Again the money thing is easy. But you bring up time. The typical adventure lasts 2 or 3 days, or at least is statted for this. The minimal level a cleric can cast raise dead is 9th, meaning that you have 5 to 6 days afterwards to raise a character. That's pretty easy, unless your dungeon is in the middle of the ocean. Of course this is SRD. THere are level 1 mummification spells floating around that can preserve the body longer. Intact is a word that creative PCs get around easily. I've been in parties whre they just stitched parts back up or used other means to make sure the body was hole. If that didn't work out, they could always find a 14th level cleric at the temple, and kick in 20 percent of their wealth. [/QUOTE]
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Community
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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