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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="molonel" data-source="post: 3346848" data-attributes="member: 10412"><p>When you dictate how other people's games go, and whether or not they succeed, instead of speaking out of your own experience, you are wrong. </p><p></p><p>You will continue to be wrong. </p><p></p><p>And I will continue to point that out.</p><p></p><p>I find it ironic, however, when someone who joined this forum nearly a year and a half after me deigns to bless me with his approval of whether or not I belong. </p><p></p><p></p><p></p><p>Your math was demonstrably wrong. I showed that. I have also shown that it is neither quick, nor easy.</p><p></p><p>You insist that it is. I, and the facts, disagree.</p><p></p><p></p><p></p><p>You also assume liquid wealth just sitting around waiting to be spent. In my experience, and I've been playing since a few months after 3.0 came out, this is not the case. Invested wealth in magic items comprise the majority of that treasure, and anything sold is sold at half cost. By the book.</p><p></p><p>Possible. But not easy, and not cheap. </p><p></p><p>And that's only covering ONE character death. </p><p></p><p></p><p></p><p>The typical adventure lasts two or three days? That's news to me.</p><p></p><p>Unless your dungeon, or your pyramid, or your underwater adventure, or your overland trek, or your border adventure, or your mountain adventure, or your wilderness adventure, or your desert adventure or anything that sits outside a 50 mile journey from a major metropolitan area.</p><p></p><p>Which would be most of the campaigns I've played in.</p><p></p><p></p><p></p><p>I would have thought a creative party would simply cast Make Whole on the body. But that's only if you have the original pieces. Characters that have been eaten, either in whole or in part, aren't so lucky. </p><p></p><p>I'm glad you find it so easy to have 14th level clerics with a few days journey, no matter where you are in your campaign world, but you need to understand that unlimited PC wealth and unlimited access to casters of that level anywhere in the world is neither recommended by the book, nor the way that most of us play.</p></blockquote><p></p>
[QUOTE="molonel, post: 3346848, member: 10412"] When you dictate how other people's games go, and whether or not they succeed, instead of speaking out of your own experience, you are wrong. You will continue to be wrong. And I will continue to point that out. I find it ironic, however, when someone who joined this forum nearly a year and a half after me deigns to bless me with his approval of whether or not I belong. Your math was demonstrably wrong. I showed that. I have also shown that it is neither quick, nor easy. You insist that it is. I, and the facts, disagree. You also assume liquid wealth just sitting around waiting to be spent. In my experience, and I've been playing since a few months after 3.0 came out, this is not the case. Invested wealth in magic items comprise the majority of that treasure, and anything sold is sold at half cost. By the book. Possible. But not easy, and not cheap. And that's only covering ONE character death. The typical adventure lasts two or three days? That's news to me. Unless your dungeon, or your pyramid, or your underwater adventure, or your overland trek, or your border adventure, or your mountain adventure, or your wilderness adventure, or your desert adventure or anything that sits outside a 50 mile journey from a major metropolitan area. Which would be most of the campaigns I've played in. I would have thought a creative party would simply cast Make Whole on the body. But that's only if you have the original pieces. Characters that have been eaten, either in whole or in part, aren't so lucky. I'm glad you find it so easy to have 14th level clerics with a few days journey, no matter where you are in your campaign world, but you need to understand that unlimited PC wealth and unlimited access to casters of that level anywhere in the world is neither recommended by the book, nor the way that most of us play. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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