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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Storyteller01" data-source="post: 3347016" data-attributes="member: 20931"><p>Previous experience and other boards (especially WotC) would disagree with you. By the book Raising a character is rather cheap and easy. </p><p></p><p>-Constant use of preservative spells can make a body last indefinitely (most DM's don't throw bad guys in while on the way home). You don't need to be a few days ride from the metroplise. The cleric just keeps memorizing it until you get to town. Per Gentle Repose's descsription, the dead may have a better time with the trip than the living, and all they need is a pair of pennies with salt (we now have a use for all those cp).</p><p></p><p>-What's available in an area is defined by a percentage of funds. If it falls into that percentage, they're guaranteed to have it unless the DM says otherwise. A village with no clerics can, by the RAW, have 7 potions of healing available for sale. A 5,000 gp, 10,000 gp, and 25,000 gp diamond SHOULD be hard to find. It isn't unless your DM shuts it down. Worse, even if you can't find the diamond, per the RAW you can find a spell on a scroll for slightly more the the component itself.</p><p></p><p>-A +2 weapon is 8,000 gp. Half price is 4,000 gp. You're now 1,000 gp short of your goal. A +3 weapon is 18,000 gp, selling for 9,000. You're now 1,000 away from a Ressurection. +2 weapons may not be just thrown around, but the random nature of treasure means they'd sell a +2 weapon they aren't optimized for if it means getting the missing member back (who absolutely needs a +2 quarter staff?).</p><p></p><p>You're now 1,000 gp from a resurrection. How you get it is up to you, but it isn't far from impossible. If you have a +2 weapon you have other means of making cash (sometimes literally). Add to this that the body is effectively preserved indefinitely.</p><p></p><p>-The body doesn't have to be whole for the spell to work, it has to have all its parts if they want to keep them. A dead character with a missing arm comes back with a missing arm per the SRD. Personaly that makes for an interesting game, but that's me.</p><p></p><p></p><p>We admit to not playing by the RAW. However, your comments show you may not be taking full advantage of the RAW. That you enforce 'days to get to an area' and 'the spell/caster/scrolls are raely available' suggests you're tweaking the system to make recovery from death harder, even if you don't know it.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3347016, member: 20931"] Previous experience and other boards (especially WotC) would disagree with you. By the book Raising a character is rather cheap and easy. -Constant use of preservative spells can make a body last indefinitely (most DM's don't throw bad guys in while on the way home). You don't need to be a few days ride from the metroplise. The cleric just keeps memorizing it until you get to town. Per Gentle Repose's descsription, the dead may have a better time with the trip than the living, and all they need is a pair of pennies with salt (we now have a use for all those cp). -What's available in an area is defined by a percentage of funds. If it falls into that percentage, they're guaranteed to have it unless the DM says otherwise. A village with no clerics can, by the RAW, have 7 potions of healing available for sale. A 5,000 gp, 10,000 gp, and 25,000 gp diamond SHOULD be hard to find. It isn't unless your DM shuts it down. Worse, even if you can't find the diamond, per the RAW you can find a spell on a scroll for slightly more the the component itself. -A +2 weapon is 8,000 gp. Half price is 4,000 gp. You're now 1,000 gp short of your goal. A +3 weapon is 18,000 gp, selling for 9,000. You're now 1,000 away from a Ressurection. +2 weapons may not be just thrown around, but the random nature of treasure means they'd sell a +2 weapon they aren't optimized for if it means getting the missing member back (who absolutely needs a +2 quarter staff?). You're now 1,000 gp from a resurrection. How you get it is up to you, but it isn't far from impossible. If you have a +2 weapon you have other means of making cash (sometimes literally). Add to this that the body is effectively preserved indefinitely. -The body doesn't have to be whole for the spell to work, it has to have all its parts if they want to keep them. A dead character with a missing arm comes back with a missing arm per the SRD. Personaly that makes for an interesting game, but that's me. We admit to not playing by the RAW. However, your comments show you may not be taking full advantage of the RAW. That you enforce 'days to get to an area' and 'the spell/caster/scrolls are raely available' suggests you're tweaking the system to make recovery from death harder, even if you don't know it. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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