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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Storyteller01" data-source="post: 3347099" data-attributes="member: 20931"><p>Might have been changed in 3.5, but yea. Guaranteed may be too strong a word, but it's assumed that it's there unless your DM doesn't want it to be. Availability of items were based on a flat gp rate, which was based on population. A village had about (not sure though) 400 gp. </p><p></p><p>In a previous thread (about the availablitiy of healing potions, no less), we worked out that a village could have 7 or 8 potions of cure light wounds on hand without a maker (and the possibility of having many casters [including apprentices] that COULD make them). The total wasn't 'x gp of items', it was 'x gp worth of any given item'.</p><p></p><p>Going from memory, but I think that's it. Personally, I see them using that 50 gp each for plows and horses...</p><p></p><p></p><p>EDIT: Mixed somethings up. Each classification has a flat gp limit for items. A village is 200 (i think I switched it with a village population). The areas total funds to buy something (how much gp the characters can get from selling stuff) is based partly on its population.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3347099, member: 20931"] Might have been changed in 3.5, but yea. Guaranteed may be too strong a word, but it's assumed that it's there unless your DM doesn't want it to be. Availability of items were based on a flat gp rate, which was based on population. A village had about (not sure though) 400 gp. In a previous thread (about the availablitiy of healing potions, no less), we worked out that a village could have 7 or 8 potions of cure light wounds on hand without a maker (and the possibility of having many casters [including apprentices] that COULD make them). The total wasn't 'x gp of items', it was 'x gp worth of any given item'. Going from memory, but I think that's it. Personally, I see them using that 50 gp each for plows and horses... EDIT: Mixed somethings up. Each classification has a flat gp limit for items. A village is 200 (i think I switched it with a village population). The areas total funds to buy something (how much gp the characters can get from selling stuff) is based partly on its population. [/QUOTE]
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Community
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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