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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="molonel" data-source="post: 3347126" data-attributes="member: 10412"><p>I've posted on several major gaming forums, and I think your emphasis is more on "the games I've played" than anything else. Try speaking for yourself instead of trying to slide the opinion of the silent and unpresent majority into the discussion. I've played across cons all up and down the west coast, and in games with dozens of DMs and hundreds of players.</p><p></p><p>Besideswhich, plenty of folks here have been disagreeing with you. I'm one of those.</p><p></p><p>It's not cheap and easy. It's just cheaper and easier than you'd like it to be.</p><p></p><p>And there's nothing wrong with that.</p><p></p><p></p><p></p><p>What you describe, however, is an arduous journey. Not a quick stop for coffee and a Raise Dead from the local McCleric.</p><p></p><p></p><p></p><p>And that, as I've said, is a large city or metropolis. If you're running a big city adventure, yes, you'll have better access to high-level spellcasters.</p><p></p><p>But you raise the point that all of this is under DM's purview, as well, even then. The books do not FORCE you to put a McTemple on every street corner in any city, nor a temple of a favorably aligned deity within easy reach every 5 feet in the desert.</p><p></p><p>D&D gives you guidelines. You're acting like the game literally bends your arm to make sure the feelings of PCs are never hurt.</p><p></p><p>And that's a caricature.</p><p></p><p></p><p></p><p>Whew. Good thing I never said it was impossible. In fact, I said it WAS possible. But possible is not cheap and easy.</p><p></p><p></p><p></p><p>That's correct. The spell can work if your arm is missing.</p><p></p><p></p><p></p><p>I'm aware of the Gentle Repose spell. Not every group I've adventured in had a cleric, either, and it's not the first spell most wizards grab on their spell list. Some had a druid that did the healing. Others had a bard. That's part of why I say you set up the worst case scenario and assume that everyone is going to play that way. Even then, you're stretching it.</p><p></p><p>Your comments show that you have a very skewed idea of what constitutes the RAW. I have not tweaked the system, other than to make the XP hit less for Raise Dead and Resurrection. The material components are the same, the spells are the same caster level, and I've made very few changes to the RAW.</p><p></p><p>It's not subconscious. The rules just do not HAVE to be played in the cartoonish, silly way you describe. Nor do I even think they lean that way.</p><p></p><p>I find the fact that you think I must be doing something freakish and odd with the rules very strange.</p></blockquote><p></p>
[QUOTE="molonel, post: 3347126, member: 10412"] I've posted on several major gaming forums, and I think your emphasis is more on "the games I've played" than anything else. Try speaking for yourself instead of trying to slide the opinion of the silent and unpresent majority into the discussion. I've played across cons all up and down the west coast, and in games with dozens of DMs and hundreds of players. Besideswhich, plenty of folks here have been disagreeing with you. I'm one of those. It's not cheap and easy. It's just cheaper and easier than you'd like it to be. And there's nothing wrong with that. What you describe, however, is an arduous journey. Not a quick stop for coffee and a Raise Dead from the local McCleric. And that, as I've said, is a large city or metropolis. If you're running a big city adventure, yes, you'll have better access to high-level spellcasters. But you raise the point that all of this is under DM's purview, as well, even then. The books do not FORCE you to put a McTemple on every street corner in any city, nor a temple of a favorably aligned deity within easy reach every 5 feet in the desert. D&D gives you guidelines. You're acting like the game literally bends your arm to make sure the feelings of PCs are never hurt. And that's a caricature. Whew. Good thing I never said it was impossible. In fact, I said it WAS possible. But possible is not cheap and easy. That's correct. The spell can work if your arm is missing. I'm aware of the Gentle Repose spell. Not every group I've adventured in had a cleric, either, and it's not the first spell most wizards grab on their spell list. Some had a druid that did the healing. Others had a bard. That's part of why I say you set up the worst case scenario and assume that everyone is going to play that way. Even then, you're stretching it. Your comments show that you have a very skewed idea of what constitutes the RAW. I have not tweaked the system, other than to make the XP hit less for Raise Dead and Resurrection. The material components are the same, the spells are the same caster level, and I've made very few changes to the RAW. It's not subconscious. The rules just do not HAVE to be played in the cartoonish, silly way you describe. Nor do I even think they lean that way. I find the fact that you think I must be doing something freakish and odd with the rules very strange. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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