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General Tabletop Discussion
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="molonel" data-source="post: 3347374" data-attributes="member: 10412"><p>Greyhawk, and especially Living Greyhawk, is a much more low magic world where things are much grittier, and high level options even more scarce.</p><p></p><p></p><p></p><p>Do you lay out cities in your campaign world based upon percentage rolls? People just wander around, and "Oh! I rolled a 79! Major metropolis over the next hill."</p><p></p><p></p><p></p><p>I suspect so.</p><p></p><p></p><p></p><p>I, as the DM, have created a world using the rules. Neither Raise Dead, nor Resurrection, nor True Resurrection have had the ill effects you describe. I have seen no rules that dictate they should, either.</p><p></p><p></p><p></p><p>You're not being extremely specific, you realize?</p><p></p><p></p><p></p><p>The system in play does not make McClerics mandatory, nor high temples as common as Starbucks. That is a farce, and if you say otherwise, I want to see page numbers.</p><p></p><p></p><p></p><p>Since it's your argument, why don't YOU pick a Dungeon Magazine, and tell me the page?</p><p></p><p></p><p></p><p>I'm familiar with these rules. And like I've said, it doesn't challenge or counter anything I've said. </p><p></p><p></p><p></p><p>As I've said, and repeated, these things are possible in the rules. But not cheap and easy.</p><p></p><p>You are making the positive truth claim that these carictures ARE a natural extension of the rules. The burden of proof is on you. Proving a negative isn't my job. Proving your point is your job.</p><p></p><p></p><p></p><p>And it gives no guidelines for how those are laid out, or how close PCs will be at any given time, or if the events of your story will allow long sidequests. You are the DM. Those are YOUR decisions, and accepting that role is not fudging.</p></blockquote><p></p>
[QUOTE="molonel, post: 3347374, member: 10412"] Greyhawk, and especially Living Greyhawk, is a much more low magic world where things are much grittier, and high level options even more scarce. Do you lay out cities in your campaign world based upon percentage rolls? People just wander around, and "Oh! I rolled a 79! Major metropolis over the next hill." I suspect so. I, as the DM, have created a world using the rules. Neither Raise Dead, nor Resurrection, nor True Resurrection have had the ill effects you describe. I have seen no rules that dictate they should, either. You're not being extremely specific, you realize? The system in play does not make McClerics mandatory, nor high temples as common as Starbucks. That is a farce, and if you say otherwise, I want to see page numbers. Since it's your argument, why don't YOU pick a Dungeon Magazine, and tell me the page? I'm familiar with these rules. And like I've said, it doesn't challenge or counter anything I've said. As I've said, and repeated, these things are possible in the rules. But not cheap and easy. You are making the positive truth claim that these carictures ARE a natural extension of the rules. The burden of proof is on you. Proving a negative isn't my job. Proving your point is your job. And it gives no guidelines for how those are laid out, or how close PCs will be at any given time, or if the events of your story will allow long sidequests. You are the DM. Those are YOUR decisions, and accepting that role is not fudging. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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