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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Storyteller01" data-source="post: 3347426" data-attributes="member: 20931"><p>3.0 DMG pages 137 to 140 (paraphrased).</p><p></p><p>Items for sale: anything, magical or mundane, with a price less than or equal to its GP limit (40 for a thorp, 100,000 for a metroplis). While there may be exceptions, these are temporary as these gatherings will conform to the norm eventually (yes, this was printed in the DMG). the smallest community can field most mundane weapons.</p><p></p><p>Their ready cash is half the gp limit times 1/10th its population, which can be used in the same way PC's use it. There is an example of a 300 person community using the money to make 300 lonswords. </p><p></p><p>Max level for a class in a community (we'll use clerics for simplicity):</p><p></p><p>1d6 + community modifier (thorp: -3, large town +3, metropolis: +12 [roll four times, as there will be multpile high level clerics).</p><p></p><p>In a metropolis you have 4 clerics of a minimum of level 13. A large town has one at a minimum level of 4. There are two at half their level under them. If those are over first level, they have two under them that are half their level. keep going until you end with a set number of 1st level npcs for the class.</p><p></p><p>A metrolpolis will have at least four clerics that can cast raise dead, each with 14 clerics under them that can heal that can heal. A large city will have at least three (minimum level 10 for the max level in the city) with 14 clerics under each that can heal. A small city could have two that can raise. At 9th level, they'll also have 14 clerics under them that can heal.</p><p></p><p>You can find a raise scroll in a small city, and one Gentle Repose scroll in a village, neither requiring any reason as to why.</p><p></p><p></p><p>Town that are random generated have a 1 in 100 chance of being a metropolis (1 in every hundred is an obcenely high number of metropoli for a world), 4 in 100 are a large city or better, 15 in 100 are small cities or better. 3 out of every 20 communities can raise the dead by these standards. Thorpes, hamlets, and villages, might not have some cleric capable of casting some healing. They DO have a gp limit of 40, 100, and 200 respectively so getting healing through other means is still possible.</p><p></p><p>This is just the cleric. You follow the same procedure for adepts, bards, and druids, all of which have some capability to heal or reclaim life in some way. As with the cleric, only the thorpe, hamlet, and village has a chance of not having someone of a given class available. </p><p> </p><p>Ciao</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3347426, member: 20931"] 3.0 DMG pages 137 to 140 (paraphrased). Items for sale: anything, magical or mundane, with a price less than or equal to its GP limit (40 for a thorp, 100,000 for a metroplis). While there may be exceptions, these are temporary as these gatherings will conform to the norm eventually (yes, this was printed in the DMG). the smallest community can field most mundane weapons. Their ready cash is half the gp limit times 1/10th its population, which can be used in the same way PC's use it. There is an example of a 300 person community using the money to make 300 lonswords. Max level for a class in a community (we'll use clerics for simplicity): 1d6 + community modifier (thorp: -3, large town +3, metropolis: +12 [roll four times, as there will be multpile high level clerics). In a metropolis you have 4 clerics of a minimum of level 13. A large town has one at a minimum level of 4. There are two at half their level under them. If those are over first level, they have two under them that are half their level. keep going until you end with a set number of 1st level npcs for the class. A metrolpolis will have at least four clerics that can cast raise dead, each with 14 clerics under them that can heal that can heal. A large city will have at least three (minimum level 10 for the max level in the city) with 14 clerics under each that can heal. A small city could have two that can raise. At 9th level, they'll also have 14 clerics under them that can heal. You can find a raise scroll in a small city, and one Gentle Repose scroll in a village, neither requiring any reason as to why. Town that are random generated have a 1 in 100 chance of being a metropolis (1 in every hundred is an obcenely high number of metropoli for a world), 4 in 100 are a large city or better, 15 in 100 are small cities or better. 3 out of every 20 communities can raise the dead by these standards. Thorpes, hamlets, and villages, might not have some cleric capable of casting some healing. They DO have a gp limit of 40, 100, and 200 respectively so getting healing through other means is still possible. This is just the cleric. You follow the same procedure for adepts, bards, and druids, all of which have some capability to heal or reclaim life in some way. As with the cleric, only the thorpe, hamlet, and village has a chance of not having someone of a given class available. Ciao [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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