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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="molonel" data-source="post: 3347448" data-attributes="member: 10412"><p>Page 136:</p><p></p><p>"That said, you could create a world that is very different from these basic premises. Your campaign could be set within a hollow world, on a flat world, or on the inside of a tube that spins around the sun. You could change the laws of physics to produce a world with objects or materials so light that they float, areas where time flows at a different rate, or the very real threat that the ocean might wash seafarers off the side of the world so that they fall forever in an eternal waterfall."</p><p></p><p>Never mind that you completely ignored the power center alignment, and considerations of race.</p><p></p><p>And if you're going to go balls-out and use all of the randomized tables in that section, guess how often a metropolis is going to come up on the chart?</p><p></p><p>When you roll god's eyes. That's right. You roll double-ought on your percentile score.</p><p></p><p>1 percent of the time.</p><p></p><p>A large city? 96 to 99 on the percentile score. Four percent of the time. </p><p></p><p>These are common, cheap and easy? These are the numbers you're griping about? Ninety-five percent of the time, you're going to get a small city or less, and that's if you use a randomized city chart just pulling locations on the map out of your behind. </p><p></p><p>Color me unimpressed.</p></blockquote><p></p>
[QUOTE="molonel, post: 3347448, member: 10412"] Page 136: "That said, you could create a world that is very different from these basic premises. Your campaign could be set within a hollow world, on a flat world, or on the inside of a tube that spins around the sun. You could change the laws of physics to produce a world with objects or materials so light that they float, areas where time flows at a different rate, or the very real threat that the ocean might wash seafarers off the side of the world so that they fall forever in an eternal waterfall." Never mind that you completely ignored the power center alignment, and considerations of race. And if you're going to go balls-out and use all of the randomized tables in that section, guess how often a metropolis is going to come up on the chart? When you roll god's eyes. That's right. You roll double-ought on your percentile score. 1 percent of the time. A large city? 96 to 99 on the percentile score. Four percent of the time. These are common, cheap and easy? These are the numbers you're griping about? Ninety-five percent of the time, you're going to get a small city or less, and that's if you use a randomized city chart just pulling locations on the map out of your behind. Color me unimpressed. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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