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General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="DonTadow" data-source="post: 3348515" data-attributes="member: 22622"><p>Is the realms not an official Wotc campaign world? </p><p></p><p></p><p></p><p>So you are still arguing the "not enough time " point. Despite the fact that storyteller has already demonstrated that time is not really a factor. Not every dungeon is within 9 days of a city (though that's a heck of a journey). Even so, after 8th level pcs start gaining access to teleportation magic that can make travel much quicker. Talk about DM Fiat. You've fiatted your world so much, that you seem to want to be the one who dictates when and where resurrections will be used. Again, the reason i like action points. No DM fiat involved. Players use them whenever they wish without me having to design some far, far, far off dungeon just to make things more difficult on them because i've included two overpowered spells. </p><p></p><p></p><p></p><p>There's no raw on where a dungeon is, but from my experience, players have rarely had to actually travel 10 days for a dungeon without passing civilzation. Sure, if they were walking they would have. But with boats, horses, airships, wagons, paid teleportation spells and what not, only low low levels walk. Again the only reason i can think of for setting a dungeon 10 days out is because you're manuvering the world to fit the mechanics instead of producing natural worlds.</p><p></p><p>In a complicated world of magic, wonderful beasts and low level technology, travel becomes a second thought. Unless there is a "reason" why i 'm creating such a sparsely populated world (after a great cataclysm, etc) then theres no reason for such other than i am not good at world creation. </p><p></p><p></p><p></p><p></p><p>But unlike Conan, d and d is a cooporative game that doesnt depend on one PC. Imagine how interesting Conan would have been if all the other clerics resserected their friends the same way. Wow, that movie would have never ended. </p><p></p><p>You overuse the world nitpicking. Again, a dictionary may be needed. The greatest stories are about heroes whom are ressurected. It doesnt happen a lot and when it happens it should be important. YOu're talking about reversing the course of life. Should this not be important. You seem happy with making resurrection the equivalent of Belvedere at Pigley's five and dime. </p><p></p><p>This is less about pcs coming back and figuring out a way to do luck, than it is about proper text book world design. When you do proper world design you got to look and think of how everything fits. For a lot of DMs whom put a lot into world design, resurrection is an unnecessary flaw. </p><p></p><p></p><p></p><p>Or you can buy it before hand, have someone scribe it. Getting access to such a low level spell is not a problem. What, we're talking 3rd level clerics and 4th level magic users. I"m sure on their 9 day journey back they can memorize and cast it in enough time. How many straws did you grab thinking of that one? </p><p></p><p> I don't write stories. I run adventures. IF the PCs want to slow down the pace its up to them. DMs are not gods, we only get to run them. </p><p></p><p></p><p>It is silly, and it's most certainly NOT the system in place. The rules give you guidelines. What you do with them is your choice.</p><p></p><p>From what you've described, you've made some very poor ones.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="DonTadow, post: 3348515, member: 22622"] Is the realms not an official Wotc campaign world? So you are still arguing the "not enough time " point. Despite the fact that storyteller has already demonstrated that time is not really a factor. Not every dungeon is within 9 days of a city (though that's a heck of a journey). Even so, after 8th level pcs start gaining access to teleportation magic that can make travel much quicker. Talk about DM Fiat. You've fiatted your world so much, that you seem to want to be the one who dictates when and where resurrections will be used. Again, the reason i like action points. No DM fiat involved. Players use them whenever they wish without me having to design some far, far, far off dungeon just to make things more difficult on them because i've included two overpowered spells. There's no raw on where a dungeon is, but from my experience, players have rarely had to actually travel 10 days for a dungeon without passing civilzation. Sure, if they were walking they would have. But with boats, horses, airships, wagons, paid teleportation spells and what not, only low low levels walk. Again the only reason i can think of for setting a dungeon 10 days out is because you're manuvering the world to fit the mechanics instead of producing natural worlds. In a complicated world of magic, wonderful beasts and low level technology, travel becomes a second thought. Unless there is a "reason" why i 'm creating such a sparsely populated world (after a great cataclysm, etc) then theres no reason for such other than i am not good at world creation. But unlike Conan, d and d is a cooporative game that doesnt depend on one PC. Imagine how interesting Conan would have been if all the other clerics resserected their friends the same way. Wow, that movie would have never ended. You overuse the world nitpicking. Again, a dictionary may be needed. The greatest stories are about heroes whom are ressurected. It doesnt happen a lot and when it happens it should be important. YOu're talking about reversing the course of life. Should this not be important. You seem happy with making resurrection the equivalent of Belvedere at Pigley's five and dime. This is less about pcs coming back and figuring out a way to do luck, than it is about proper text book world design. When you do proper world design you got to look and think of how everything fits. For a lot of DMs whom put a lot into world design, resurrection is an unnecessary flaw. Or you can buy it before hand, have someone scribe it. Getting access to such a low level spell is not a problem. What, we're talking 3rd level clerics and 4th level magic users. I"m sure on their 9 day journey back they can memorize and cast it in enough time. How many straws did you grab thinking of that one? I don't write stories. I run adventures. IF the PCs want to slow down the pace its up to them. DMs are not gods, we only get to run them. It is silly, and it's most certainly NOT the system in place. The rules give you guidelines. What you do with them is your choice. From what you've described, you've made some very poor ones.[/QUOTE] [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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