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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Storyteller01" data-source="post: 3348603" data-attributes="member: 20931"><p>I haven't been using just metropoli in my examples, you have. Regardless, you will get a result that guarantees a Raise (either by caster or scroll from cities and metropoli) on a roll of 86 or better. 15 out of 100. Simplify that to 3 out of 20. Simplify it further for 1 out of 6.66.</p><p></p><p></p><p></p><p>You claim is that Raise Dead isn't as prevalent as I say via the core rules, since you play by the book. I show you basic figures, and you tell me you don't use the system, prefering to judge the arrangement on your own. Are you playing via the published guides or not?</p><p></p><p></p><p> </p><p></p><p>No it isn't. It's just not for my game. It's a guaranteed Raise 1 out of every 7 attempts statistically. That's better odds than rolling a critical for most weapons. Again, not what I'm after.</p><p></p><p></p><p></p><p>I've type a brief summary of the item and NPC availability guides. I've copyied and posted a section of the SRD stating what can be found where unless your DM says otherwise. I've even described how both can be used on extended trip to areas with the Raise ability, and how likely they'll find it. I quit playing Dungeon mag adventures specifically because they tended to follow the above system. My apologies if I can't get specifics on them at the moment.</p><p></p><p>You haven't shown anything. If fact, you specifically stated that you didn't have to:</p><p></p><p></p><p></p><p>Moving on:</p><p></p><p></p><p></p><p>I never claimed it was bad over all, just that Raises and return-from-death senarios were too prevalent for my tastes. </p><p></p><p></p><p></p><p>I don't, at least not the magical variety. Just another preference.</p><p></p><p></p><p></p><p>Yes, you did. You even went so far as to remark on how overly convenient the concept was: </p><p></p><p></p><p></p><p>Moving on, again:</p><p></p><p></p><p></p><p>Then this is the choice of the players and the DM, not that that's bad. The d20 D&D system was designed around having a member from each of the four base groups, including some healer. It effects creature CR, treasure available (the random roll charts are geared for this distribution), and how often goods and services are available in any settlement. You can do what you want, but don't claim that a system works one way if you don't actually use it.</p><p></p><p></p><p></p><p>But your the DM who doesn't make Gentle Repose or other sources available per the DMG guide. You insist that they count the days enroute to some place capable of casting raise, when its been shown that they don't have to. Again, this isn't a bad play but it isn't strictly by the book.</p><p></p><p></p><p></p><p>No, it's because you choose not to use them.</p><p></p><p></p><p></p><p>Sweet! Congratulations!! I applaud your choice! Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Not snarking here, I'm actaually happy we agree on something)</p><p> </p><p></p><p></p><p>You've also admitted to fudging it's availability. If you don't use the community building guides in the DMG how do you establish what's available where? Seriously, do you have another published system or do you adjudicate specs via your own campaign needs? If it's the latter, you determine when they can raise themselves, not the rules.</p><p></p><p></p><p></p><p>No, I'm saying that I don't like how available certain aspects of the game are. Then I'm showing you the statistics.</p><p></p><p></p><p></p><p>NO, I HAVEN'T! All you've shown me that you don't use the rules as written either. I would love it if you showed me something beyond 'it says the DM doesn't have to do this'. The entire system says this. The game is completely 'what the DM allows' dependant.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3348603, member: 20931"] I haven't been using just metropoli in my examples, you have. Regardless, you will get a result that guarantees a Raise (either by caster or scroll from cities and metropoli) on a roll of 86 or better. 15 out of 100. Simplify that to 3 out of 20. Simplify it further for 1 out of 6.66. You claim is that Raise Dead isn't as prevalent as I say via the core rules, since you play by the book. I show you basic figures, and you tell me you don't use the system, prefering to judge the arrangement on your own. Are you playing via the published guides or not? No it isn't. It's just not for my game. It's a guaranteed Raise 1 out of every 7 attempts statistically. That's better odds than rolling a critical for most weapons. Again, not what I'm after. I've type a brief summary of the item and NPC availability guides. I've copyied and posted a section of the SRD stating what can be found where unless your DM says otherwise. I've even described how both can be used on extended trip to areas with the Raise ability, and how likely they'll find it. I quit playing Dungeon mag adventures specifically because they tended to follow the above system. My apologies if I can't get specifics on them at the moment. You haven't shown anything. If fact, you specifically stated that you didn't have to: Moving on: I never claimed it was bad over all, just that Raises and return-from-death senarios were too prevalent for my tastes. I don't, at least not the magical variety. Just another preference. Yes, you did. You even went so far as to remark on how overly convenient the concept was: Moving on, again: Then this is the choice of the players and the DM, not that that's bad. The d20 D&D system was designed around having a member from each of the four base groups, including some healer. It effects creature CR, treasure available (the random roll charts are geared for this distribution), and how often goods and services are available in any settlement. You can do what you want, but don't claim that a system works one way if you don't actually use it. But your the DM who doesn't make Gentle Repose or other sources available per the DMG guide. You insist that they count the days enroute to some place capable of casting raise, when its been shown that they don't have to. Again, this isn't a bad play but it isn't strictly by the book. No, it's because you choose not to use them. Sweet! Congratulations!! I applaud your choice! Enjoy! :) (Not snarking here, I'm actaually happy we agree on something) You've also admitted to fudging it's availability. If you don't use the community building guides in the DMG how do you establish what's available where? Seriously, do you have another published system or do you adjudicate specs via your own campaign needs? If it's the latter, you determine when they can raise themselves, not the rules. No, I'm saying that I don't like how available certain aspects of the game are. Then I'm showing you the statistics. NO, I HAVEN'T! All you've shown me that you don't use the rules as written either. I would love it if you showed me something beyond 'it says the DM doesn't have to do this'. The entire system says this. The game is completely 'what the DM allows' dependant. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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