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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="molonel" data-source="post: 3349024" data-attributes="member: 10412"><p>If you use the basic, randomized city size generation tables and take no account of culture, alignment, deity or geography, and give your characters unlimited wealth and time to travel anywhere they want, gosh, it becomes a lot easier, doesn't it?</p><p></p><p>You people keep talking about how insufficiently imaginative everyone else is. But when we raise actual in-game concerns, and don't confine our entire worldbuilding process to a single table on a single page in the DMG, we're just going WILD AND CRAZY! We're breaking the rules!</p><p></p><p>Rules? These aren't rules. Every world doesn't have to have 1 out of 100 cities be a major metropolis, and even if they were, that's not a bad thing.</p><p></p><p>But the point is:</p><p></p><p>It's not as cheap or easy as you portray.</p><p></p><p>You are trying to milk that random city generator for all that it is @#$@#ing worth.</p><p></p><p>And then I am the one grasping at straws?</p><p></p><p>Good lord.</p><p></p><p></p><p></p><p>I specifically stated that it is not my point to show you that something is NOT in a book. Yours is the positive truth claim. The burden of proof is on you to make your own points. Not for you to assume them, and then me to disprove them.</p><p></p><p>Someone has already pointed out that WotC adventures don't fit your description. You conveniently ignored that point, however.</p><p></p><p></p><p></p><p>Okay. They are too prevalent for your tastes.</p><p></p><p>Guess what?</p><p></p><p>When you make them harder to obtain, you are following the rules. You are doing exactly what the game tells you to do. Yes, it makes suggestions about city size and availability. But those are basic suggestions for people who've never built a world, before. If you follow them, great. If you don't follow them? They warn you to be consistent, and understand the consequences of your decisions. If you look further at those tables, it says that most cities are full of humans.</p><p></p><p>Does that mean you're breaking the game if your adventure goes into dwarven lands? Or that an elven kindgom is simply too wacky and too crazy to imagine?</p><p></p><p></p><p></p><p>Cool.</p><p></p><p></p><p></p><p>That is their suggestion. You are not ripping up a Bible when you do otherwise.</p><p></p><p></p><p></p><p>I've never made Gentle Repose less available. Did I remember that there were exactly 2 scrolls of it in every city of a certain size? No.</p><p></p><p>I don't force them to count the days. That's from the description of the Raise Dead spell.</p><p></p><p>The DMG does not say that they will always find a city 1 out of 7 times. That's just ridiculous.</p><p></p><p></p><p></p><p>Or maybe - just MAYBE - we're too busy roleplaying, and nobody wanted to play a specific type of character so that we'd always have Gentle Repose available so that we could travel to that 1 out of 7 cities, and raise someone from the dead at the local McTemple. (Who's buying lattes afterward?)</p><p></p><p>Just a thought.</p><p></p><p>I know it sounds crazy.</p><p> </p><p></p><p></p><p>I've never fudged its availability. The game does not REQUIRE me to always have my adventures within a days journey of a major metropolitan area.</p><p></p><p>Those "rules" aren't absolutes. They are basic suggestions for people who've never built a world before.</p><p></p><p></p><p></p><p>Again, those aren't rules. Those are basic tools which you can use or disregard at your own leisure.</p><p></p><p></p><p></p><p>Yes, you have.</p><p></p><p>The rules do not say you must always paddle around in the kiddie pool of your world, and always allow your players the options you say are mandatory.</p><p></p><p>Nowhere in the rules. Absolutely nowhere.</p><p></p><p> </p><p></p><p>Rock on. Now answer my question.</p><p></p><p>Where does it say you MUST use that table to generate your world?</p><p></p><p>Page number and paragraph, please.</p><p></p><p>(Keep in mind that I've already given the page number and paragraph that says it is a basic starting place, and not mandatory. Have fun with that.)</p><p></p><p></p><p></p><p>If you use the randomized city size generator, 3 times out of 20. Yes.</p><p></p><p></p><p></p><p>I play by the core rules. Nowhere in the core rules does it say you must create a world that way.</p><p></p><p>I imagine I'm going to have to repeat that a thousand more times until you get it.</p></blockquote><p></p>
[QUOTE="molonel, post: 3349024, member: 10412"] If you use the basic, randomized city size generation tables and take no account of culture, alignment, deity or geography, and give your characters unlimited wealth and time to travel anywhere they want, gosh, it becomes a lot easier, doesn't it? You people keep talking about how insufficiently imaginative everyone else is. But when we raise actual in-game concerns, and don't confine our entire worldbuilding process to a single table on a single page in the DMG, we're just going WILD AND CRAZY! We're breaking the rules! Rules? These aren't rules. Every world doesn't have to have 1 out of 100 cities be a major metropolis, and even if they were, that's not a bad thing. But the point is: It's not as cheap or easy as you portray. You are trying to milk that random city generator for all that it is @#$@#ing worth. And then I am the one grasping at straws? Good lord. I specifically stated that it is not my point to show you that something is NOT in a book. Yours is the positive truth claim. The burden of proof is on you to make your own points. Not for you to assume them, and then me to disprove them. Someone has already pointed out that WotC adventures don't fit your description. You conveniently ignored that point, however. Okay. They are too prevalent for your tastes. Guess what? When you make them harder to obtain, you are following the rules. You are doing exactly what the game tells you to do. Yes, it makes suggestions about city size and availability. But those are basic suggestions for people who've never built a world, before. If you follow them, great. If you don't follow them? They warn you to be consistent, and understand the consequences of your decisions. If you look further at those tables, it says that most cities are full of humans. Does that mean you're breaking the game if your adventure goes into dwarven lands? Or that an elven kindgom is simply too wacky and too crazy to imagine? Cool. That is their suggestion. You are not ripping up a Bible when you do otherwise. I've never made Gentle Repose less available. Did I remember that there were exactly 2 scrolls of it in every city of a certain size? No. I don't force them to count the days. That's from the description of the Raise Dead spell. The DMG does not say that they will always find a city 1 out of 7 times. That's just ridiculous. Or maybe - just MAYBE - we're too busy roleplaying, and nobody wanted to play a specific type of character so that we'd always have Gentle Repose available so that we could travel to that 1 out of 7 cities, and raise someone from the dead at the local McTemple. (Who's buying lattes afterward?) Just a thought. I know it sounds crazy. I've never fudged its availability. The game does not REQUIRE me to always have my adventures within a days journey of a major metropolitan area. Those "rules" aren't absolutes. They are basic suggestions for people who've never built a world before. Again, those aren't rules. Those are basic tools which you can use or disregard at your own leisure. Yes, you have. The rules do not say you must always paddle around in the kiddie pool of your world, and always allow your players the options you say are mandatory. Nowhere in the rules. Absolutely nowhere. Rock on. Now answer my question. Where does it say you MUST use that table to generate your world? Page number and paragraph, please. (Keep in mind that I've already given the page number and paragraph that says it is a basic starting place, and not mandatory. Have fun with that.) If you use the randomized city size generator, 3 times out of 20. Yes. I play by the core rules. Nowhere in the core rules does it say you must create a world that way. I imagine I'm going to have to repeat that a thousand more times until you get it. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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