Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="molonel" data-source="post: 3349653" data-attributes="member: 10412"><p>]</p><p></p><p>Typical dungeons in typical dungeon settings? No such animal.</p><p></p><p>Your assumption, and the reason I'm arguing with you, is that anyone who doesn't design YOUR way is doing poor world design, or doesn't have sufficient reasons for what they do.</p><p></p><p>How could they? They disagree with you!</p><p></p><p>You say that I simply MUST have dungeons 10 days or less from a major city. Why? Damned if I know. The books don't demand it. Nothing in the DMG says so. I want to have my characters visiting exotic locations in the desert, under the sea, in the deep arctic, in the outer planes, in the mountains, but oh no! That's just too radical for you. I have to have a REASON for letting them be farther than 10 days from a major city.</p><p></p><p>Is having fun enough reason?</p><p></p><p></p><p></p><p>8th or 9th level is mid-level play. But there are break points in the game where play style changes. When your characters get ahold of Teleport and Raise Dead, the nature of the game changes, and the challenges have to change in order to keep the game interesting.</p><p></p><p>Having people just sitting around researching dungeons and teleporting to the entrance sounds like an extremely boring adventure to me. YMMV.</p><p></p><p></p><p></p><p>You've made one assumption that seems curious to me: that my decisions have no reason. Wouldn't it be better to ask me what my reasons are, instead of assuming that there aren't any?</p><p></p><p>Or would that just be too generous and open-minded on your part?</p><p></p><p></p><p></p><p>Difficult to cast?</p><p></p><p>It's no more difficult to cast than any other spell. If you have the spell component and a sufficient level caster, you cast the spell. It can be difficult to cast if you have an insufficient level caster attempting to cast it from a scroll.</p><p></p><p>And I've shown that it's neither poor world design, nor is the availability "rampant." You simply assume these things without reason, and then attempt to place the onus to me to disprove what you've never proven. It's not an enormously effective debate tactic, but it is evidently your favorite.</p><p></p><p></p><p></p><p>Too easy TO YOU.</p><p></p><p>What I've said, and what you continue to deny, is that your methods are simply no better, no more imaginative, no superior solution and nothing that is inherently more interesting than my methods, or the present game.</p><p></p><p>You fudge your way. I fudge mine. You evidently want to think your fudge is tastier and more delicious than mine. Cool. Enjoy your fudge. But if you're going to argue with me, I'm going to tell you that you're eating fudge.</p><p></p><p>Fate points and heroic luck are simply resurrection by another means. Your character should be dead, and isn't. It's part of a spectrum of choices a DM or the rules allows to keep the story going.</p><p></p><p></p><p></p><p>I disagree.</p><p></p><p></p><p></p><p>Hahahahahaha!!!!</p><p></p><p>So now I'm selfish, eh?</p><p></p><p>I suppose I kick puppies, and push little old ladies down on the street, too?</p><p></p><p>Is there no dastardly deed that people who disagree with you are capable of? No character flaw too awful for us?</p><p></p><p>Woe is me! I disagreed with DonTadow!</p><p></p><p></p><p></p><p>You crack me up, man.</p><p></p><p>My players journey through deserts and snow-capped mountain peaks, and underwater, and to outer planes, and they have thought it was COOL to do these things. </p><p></p><p>I'll have to remind them, from now on, that they MUST stay within 10 days of a major city, and if I catch them coming in after 10 PM, there is going to be hell to pay!</p><p></p><p></p><p></p><p>So now I'm selfish, fiatting and railroading because I don't create the same caricature of the game that is necessary for your argument that it's bad game design?</p><p></p><p>I'm curious. Are you a gymnist? Because I couldn't do this many backflips and contortions in real life.</p><p></p><p>Do you see how hard you are working to insult me? Insult my game? Insult my world design? Insinuate that there are deep, inherent flaws in the way I game?</p><p></p><p>It doesn't bother me. In fact, I appreciate it. The practice reflects badly on you and your position. You are your own worst enemy in this discussion.</p><p></p><p>By contrast, I freely allow that your method of gaming is legitimate, probably quite imaginative and I'm sure quite fun.</p><p></p><p>There is a vast difference between the way you and I approach other people's gaming practices. The only thing superior about my approach is that I allow other people to play differently than me, and admit that there is nothing wrong with that.</p><p></p><p></p><p></p><p>I've run games with action points. In fact, I'm running two of them right now: one online, one FTF. I don't have to talk to Monte Cook, although I've spoken by email and interacted with both him and Sean K. Reynolds on their forums. </p><p></p><p>As it relates to this discussion, action points are simply another means to deal with character death. It is fudging. It is cheating death. It is allowing characters to continue in the story who would otherwise be stone-cold dead.</p><p></p><p>Both games I'm running are d20 Modern. There is no resurrection in the game. It doesn't fit the flavor and setting, which is the contemporary world. So I'm using a variant fate point mechanic from Conan d20, and the default action points which are in the d20 Modern game system.</p><p></p><p>And that is why I say, with complete and thorough understanding, that I know what you're saying, and you're wrong. I'm using the mechanics you describe INSTEAD OF Raise Dead, or Resurrection or True Resurrection, and the effect on the game and the story is EXACTLY the same.</p><p></p><p></p><p></p><p>See, this is the type of pompous elitism that is the reason you and I are arguing. There is no problem in my game. There is nothing wrong with my imagination, or my gaming style. Your players are no better or more imaginative than mine. They are not more insightful. They, and you, simply prefer another STYLE of gaming. No better, no worse.</p><p></p><p></p><p></p><p>No, you are neither preacher nor insightful game designer reaching Nirvana. You're just someone on the internet who thinks he is completely right, and everyone else is completely wrong. </p><p></p><p>This may shock you, but you are not a special snowflake. People like you are a dime a dozen on the internet.</p><p></p><p></p><p></p><p>Um, I hate to break it to you, but if you are the DM, then you CAN do whatever you want. That is precisely the point. And I need go no farther than that. Resurrection, Raise Dead and True Resurrection are too common in a baseline game for you. So you change it. Kick ass. You feel your reasons are valid. Awesome. You feel that it achieves GAMING NIRVANA. Go you!</p><p></p><p>You want me to believe that your system of gaming is infinitely superior, and better?</p><p></p><p>That's a higher bar to reach than patting yourself on the back as much as you do. Trust me.</p><p></p><p></p><p></p><p>To you. Check.</p><p>To you. Check.</p><p>To you. Check.</p><p></p><p></p><p></p><p>I can't disprove anything that you wish to believe, no matter what. And, in fact, I don't need to. I simply spend time jawing about gaming on this forum, and you're the flavor of the week for me. I could be talking about the intracies of TWF, or the breakpoints in a spell. Or arguing about miniatures (my last big topic).</p><p></p><p>In the sense that your ideas aren't so for everyone, I've kicked them to the curb numerous times, now.</p><p></p><p></p><p></p><p>Okay, Special Snowflake. You play with a superior breed of gamer. Your infinite wisdom and game design are simply going over my head. You view me as "local" and you can chuckle in your superior wisdom. And players are secretly coming to your table and telling you how bad everyone else is, and how awesome you are.</p><p></p><p>I've demonstrated on every single point that Raise Dead, Resurrection and True Resurrection are not cheap and easy to obtain. When I show this, you gasp in shock because I'm not playing the caricature you describe as base D&D. Surely I'm fiatting, or railroading, or kicking puppies while I cackle maniacally and bend the rules to my evil will, right? No. I'm just playing the game.</p><p></p><p>You're not a meanie. In fact, I've gone to great lengths to comment on the game and its structure instead of commenting on you, personally (whom I've never met); nor on your game (which I've never played); nor your ideas (which I feel are valid).</p><p></p><p>You are the one who has attacked me, personally, and attempted to condescend in the most amusing fashion. I don't have to do that, though, because I confident in what I do, and the game I play.</p><p></p><p>You obviously aren't confident in what you do. Otherwise you wouldn't feel the need to put other people down who disagree with you.</p><p></p><p></p><p></p><p>And I'm going to continue to do so. To quote the Man in Black, "Get used to disappointment."</p></blockquote><p></p>
[QUOTE="molonel, post: 3349653, member: 10412"] ] Typical dungeons in typical dungeon settings? No such animal. Your assumption, and the reason I'm arguing with you, is that anyone who doesn't design YOUR way is doing poor world design, or doesn't have sufficient reasons for what they do. How could they? They disagree with you! You say that I simply MUST have dungeons 10 days or less from a major city. Why? Damned if I know. The books don't demand it. Nothing in the DMG says so. I want to have my characters visiting exotic locations in the desert, under the sea, in the deep arctic, in the outer planes, in the mountains, but oh no! That's just too radical for you. I have to have a REASON for letting them be farther than 10 days from a major city. Is having fun enough reason? 8th or 9th level is mid-level play. But there are break points in the game where play style changes. When your characters get ahold of Teleport and Raise Dead, the nature of the game changes, and the challenges have to change in order to keep the game interesting. Having people just sitting around researching dungeons and teleporting to the entrance sounds like an extremely boring adventure to me. YMMV. You've made one assumption that seems curious to me: that my decisions have no reason. Wouldn't it be better to ask me what my reasons are, instead of assuming that there aren't any? Or would that just be too generous and open-minded on your part? Difficult to cast? It's no more difficult to cast than any other spell. If you have the spell component and a sufficient level caster, you cast the spell. It can be difficult to cast if you have an insufficient level caster attempting to cast it from a scroll. And I've shown that it's neither poor world design, nor is the availability "rampant." You simply assume these things without reason, and then attempt to place the onus to me to disprove what you've never proven. It's not an enormously effective debate tactic, but it is evidently your favorite. Too easy TO YOU. What I've said, and what you continue to deny, is that your methods are simply no better, no more imaginative, no superior solution and nothing that is inherently more interesting than my methods, or the present game. You fudge your way. I fudge mine. You evidently want to think your fudge is tastier and more delicious than mine. Cool. Enjoy your fudge. But if you're going to argue with me, I'm going to tell you that you're eating fudge. Fate points and heroic luck are simply resurrection by another means. Your character should be dead, and isn't. It's part of a spectrum of choices a DM or the rules allows to keep the story going. I disagree. Hahahahahaha!!!! So now I'm selfish, eh? I suppose I kick puppies, and push little old ladies down on the street, too? Is there no dastardly deed that people who disagree with you are capable of? No character flaw too awful for us? Woe is me! I disagreed with DonTadow! You crack me up, man. My players journey through deserts and snow-capped mountain peaks, and underwater, and to outer planes, and they have thought it was COOL to do these things. I'll have to remind them, from now on, that they MUST stay within 10 days of a major city, and if I catch them coming in after 10 PM, there is going to be hell to pay! So now I'm selfish, fiatting and railroading because I don't create the same caricature of the game that is necessary for your argument that it's bad game design? I'm curious. Are you a gymnist? Because I couldn't do this many backflips and contortions in real life. Do you see how hard you are working to insult me? Insult my game? Insult my world design? Insinuate that there are deep, inherent flaws in the way I game? It doesn't bother me. In fact, I appreciate it. The practice reflects badly on you and your position. You are your own worst enemy in this discussion. By contrast, I freely allow that your method of gaming is legitimate, probably quite imaginative and I'm sure quite fun. There is a vast difference between the way you and I approach other people's gaming practices. The only thing superior about my approach is that I allow other people to play differently than me, and admit that there is nothing wrong with that. I've run games with action points. In fact, I'm running two of them right now: one online, one FTF. I don't have to talk to Monte Cook, although I've spoken by email and interacted with both him and Sean K. Reynolds on their forums. As it relates to this discussion, action points are simply another means to deal with character death. It is fudging. It is cheating death. It is allowing characters to continue in the story who would otherwise be stone-cold dead. Both games I'm running are d20 Modern. There is no resurrection in the game. It doesn't fit the flavor and setting, which is the contemporary world. So I'm using a variant fate point mechanic from Conan d20, and the default action points which are in the d20 Modern game system. And that is why I say, with complete and thorough understanding, that I know what you're saying, and you're wrong. I'm using the mechanics you describe INSTEAD OF Raise Dead, or Resurrection or True Resurrection, and the effect on the game and the story is EXACTLY the same. See, this is the type of pompous elitism that is the reason you and I are arguing. There is no problem in my game. There is nothing wrong with my imagination, or my gaming style. Your players are no better or more imaginative than mine. They are not more insightful. They, and you, simply prefer another STYLE of gaming. No better, no worse. No, you are neither preacher nor insightful game designer reaching Nirvana. You're just someone on the internet who thinks he is completely right, and everyone else is completely wrong. This may shock you, but you are not a special snowflake. People like you are a dime a dozen on the internet. Um, I hate to break it to you, but if you are the DM, then you CAN do whatever you want. That is precisely the point. And I need go no farther than that. Resurrection, Raise Dead and True Resurrection are too common in a baseline game for you. So you change it. Kick ass. You feel your reasons are valid. Awesome. You feel that it achieves GAMING NIRVANA. Go you! You want me to believe that your system of gaming is infinitely superior, and better? That's a higher bar to reach than patting yourself on the back as much as you do. Trust me. To you. Check. To you. Check. To you. Check. I can't disprove anything that you wish to believe, no matter what. And, in fact, I don't need to. I simply spend time jawing about gaming on this forum, and you're the flavor of the week for me. I could be talking about the intracies of TWF, or the breakpoints in a spell. Or arguing about miniatures (my last big topic). In the sense that your ideas aren't so for everyone, I've kicked them to the curb numerous times, now. Okay, Special Snowflake. You play with a superior breed of gamer. Your infinite wisdom and game design are simply going over my head. You view me as "local" and you can chuckle in your superior wisdom. And players are secretly coming to your table and telling you how bad everyone else is, and how awesome you are. I've demonstrated on every single point that Raise Dead, Resurrection and True Resurrection are not cheap and easy to obtain. When I show this, you gasp in shock because I'm not playing the caricature you describe as base D&D. Surely I'm fiatting, or railroading, or kicking puppies while I cackle maniacally and bend the rules to my evil will, right? No. I'm just playing the game. You're not a meanie. In fact, I've gone to great lengths to comment on the game and its structure instead of commenting on you, personally (whom I've never met); nor on your game (which I've never played); nor your ideas (which I feel are valid). You are the one who has attacked me, personally, and attempted to condescend in the most amusing fashion. I don't have to do that, though, because I confident in what I do, and the game I play. You obviously aren't confident in what you do. Otherwise you wouldn't feel the need to put other people down who disagree with you. And I'm going to continue to do so. To quote the Man in Black, "Get used to disappointment." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
Top