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General Tabletop Discussion
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Is Ranged really better than Melee?
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<blockquote data-quote="FrogReaver" data-source="post: 7518750" data-attributes="member: 6795602"><p>I think most of us here have jumped aboard to ranged is superior to melee in 5e bandwagon and for good reason. Good ranged characters typically have:</p><p>#1 Higher Initiative</p><p>#2 Better ability to focus fire on enemies</p><p>#3 Nearly the same damage output as melee builds</p><p>#4 Ability to kite enemies / kill them before they get into their effective ranges</p><p></p><p>There's probably some unmentioned advantages as well. But the same point ultimately exists, if I'm looking for the most individually useful and survivable character then a ranged one definitely appears to edge out a melee one.</p><p></p><p>That said D&D is a team based game and while melee characters don't appear individually better they provide a number of team benefits that only become apparent when looking at the team. </p><p>#1 More melee characters better spreads damage around. Spreading damage around saves lives. This is accomplished both by proximity and the threat of opportunity attacks.</p><p>#2 Opportunity attacks can cause significantly more damage if enemies choose to take them.</p><p>#3 Typically higher AC or other damage reduction abilities so even if they are being attacked they tend to last longer than their ranged brethren</p><p>#4 Slightly higher damage</p><p></p><p>All in all I think these factors should cause us to reevaluate ranged superiority over melee superiority. Thoughts? Opinions?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7518750, member: 6795602"] I think most of us here have jumped aboard to ranged is superior to melee in 5e bandwagon and for good reason. Good ranged characters typically have: #1 Higher Initiative #2 Better ability to focus fire on enemies #3 Nearly the same damage output as melee builds #4 Ability to kite enemies / kill them before they get into their effective ranges There's probably some unmentioned advantages as well. But the same point ultimately exists, if I'm looking for the most individually useful and survivable character then a ranged one definitely appears to edge out a melee one. That said D&D is a team based game and while melee characters don't appear individually better they provide a number of team benefits that only become apparent when looking at the team. #1 More melee characters better spreads damage around. Spreading damage around saves lives. This is accomplished both by proximity and the threat of opportunity attacks. #2 Opportunity attacks can cause significantly more damage if enemies choose to take them. #3 Typically higher AC or other damage reduction abilities so even if they are being attacked they tend to last longer than their ranged brethren #4 Slightly higher damage All in all I think these factors should cause us to reevaluate ranged superiority over melee superiority. Thoughts? Opinions? [/QUOTE]
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