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General Tabletop Discussion
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Is Ranged really better than Melee?
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<blockquote data-quote="ClaytonCross" data-source="post: 7518865" data-attributes="member: 6880599"><p>I am ranged in my game (of 3 ranged and 2 melee) and that's <strong>not true AT ALL</strong>. The this is under the mistaken premise that kiting is about moving but all your really trying to do when you kite is keep the enemy out of melee range while you attack without risking damage. There is absolutely nothing about them attacking your melee fighters that prevents you from attacking enemies at range or from higher ground while your melee ally fights up front. The ranged fighter still takes 0 damage and if your worried about focus fire on the melee I would point out that melee enemies could focus on one enemy at a time if your all ranged, all melee, or a mixed group. All fighting my melee ally does is hold enemies still at 80-100ft away while I pick of stragglers or chip away at the enemies my melee ally is fighting. On top of that having all the enemies focus on the melee fighter reduces the number of different allies they need to heal allowing them to heal more efficiently. I have seen this over and over and over again in actual play. Even surrounded I in tight space I generally shift position to place my melee ally as a reachable target and me not, then when enemies on my side close in I misty step to the other side of my melee allies who are ether blocking their path entirely, become their new target, or make them take a longer path around where I can actually kite them depending on the size of area and understand we picked the area to take advantage or ranged when possible. </p><p></p><p>In no way does having a melee party member break down the advantage of ranged allies UNLESS they stop working with the party and just charge into closed areas where I might need to be in melee range to see enemies... Then I just wait outside for my ally to retreat or enemies to come out after me if they kill my ally who forgot D&D is game about team work and split the party. They quickly learn not to shut the ranged out and block hallways/doors where we have line of sight so we can grant the advantage of support fire.</p><p></p><p>/shrug.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7518865, member: 6880599"] I am ranged in my game (of 3 ranged and 2 melee) and that's [B]not true AT ALL[/B]. The this is under the mistaken premise that kiting is about moving but all your really trying to do when you kite is keep the enemy out of melee range while you attack without risking damage. There is absolutely nothing about them attacking your melee fighters that prevents you from attacking enemies at range or from higher ground while your melee ally fights up front. The ranged fighter still takes 0 damage and if your worried about focus fire on the melee I would point out that melee enemies could focus on one enemy at a time if your all ranged, all melee, or a mixed group. All fighting my melee ally does is hold enemies still at 80-100ft away while I pick of stragglers or chip away at the enemies my melee ally is fighting. On top of that having all the enemies focus on the melee fighter reduces the number of different allies they need to heal allowing them to heal more efficiently. I have seen this over and over and over again in actual play. Even surrounded I in tight space I generally shift position to place my melee ally as a reachable target and me not, then when enemies on my side close in I misty step to the other side of my melee allies who are ether blocking their path entirely, become their new target, or make them take a longer path around where I can actually kite them depending on the size of area and understand we picked the area to take advantage or ranged when possible. In no way does having a melee party member break down the advantage of ranged allies UNLESS they stop working with the party and just charge into closed areas where I might need to be in melee range to see enemies... Then I just wait outside for my ally to retreat or enemies to come out after me if they kill my ally who forgot D&D is game about team work and split the party. They quickly learn not to shut the ranged out and block hallways/doors where we have line of sight so we can grant the advantage of support fire. /shrug. [/QUOTE]
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