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General Tabletop Discussion
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Is Ranged really better than Melee?
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<blockquote data-quote="Leatherhead" data-source="post: 7518921" data-attributes="member: 53176"><p>At the beginning of 5e, I thought they were the same and mostly balanced. I was wrong. GWM is still fine in my eyes, but Sharpshooter is crazily overpowered.</p><p></p><p>Sharpshooter works with the Archery Fighting Style, for a +2 bonus on attack rolls.</p><p>Sharpshooter negates Cover. Cover is either a +2 or a +5 bonus to AC, depending on how much you have. And yes, Cover applies to Melee attacks as well (just not quite as often)</p><p>Sharpshooter negates disadvantage for long range.</p><p></p><p>All these accuracy bonuses stack, and the -5 penalty for doing 10 extra damage drops down to an effective -1 most of the time (and sometimes it's totally negated or overwritten.)</p><p></p><p>However, it does not stop there:</p><p></p><p>Sharpshooter works with Crossbow Expert, which gives you an additional attack per round at your full damage bonus (and no penalty when firing at melee range). Sure it's with hand crossbows, which have an entire die less damage than a greatsword, but you are looking at 4d6+30 damage VS, 3d6+45 damage (with significantly higher accuracy) </p><p></p><p>Furthermore, Ranged builds can stack Magic (cross)Bows and Magic Ammunition. Magical Ammo is a consumable, and typically comes in a quiver of 20, so it is far more common than most people realize.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7518921, member: 53176"] At the beginning of 5e, I thought they were the same and mostly balanced. I was wrong. GWM is still fine in my eyes, but Sharpshooter is crazily overpowered. Sharpshooter works with the Archery Fighting Style, for a +2 bonus on attack rolls. Sharpshooter negates Cover. Cover is either a +2 or a +5 bonus to AC, depending on how much you have. And yes, Cover applies to Melee attacks as well (just not quite as often) Sharpshooter negates disadvantage for long range. All these accuracy bonuses stack, and the -5 penalty for doing 10 extra damage drops down to an effective -1 most of the time (and sometimes it's totally negated or overwritten.) However, it does not stop there: Sharpshooter works with Crossbow Expert, which gives you an additional attack per round at your full damage bonus (and no penalty when firing at melee range). Sure it's with hand crossbows, which have an entire die less damage than a greatsword, but you are looking at 4d6+30 damage VS, 3d6+45 damage (with significantly higher accuracy) Furthermore, Ranged builds can stack Magic (cross)Bows and Magic Ammunition. Magical Ammo is a consumable, and typically comes in a quiver of 20, so it is far more common than most people realize. [/QUOTE]
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