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Is Ranged really better than Melee?
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<blockquote data-quote="ClaytonCross" data-source="post: 7519400" data-attributes="member: 6880599"><p>So I think this and a few other posts are shifting from "is ranged better" to "ok, so maybe range is better but should it be and if not how should we fix it?"</p><p></p><p>I like the triangle Fast, Far, and accurate but I would also point out that if we are going to correct ranged vs melee their is a problem that blocking a an arrow with a greatsword is not a feat for the faint of heart but blocking a sword with a greatsword is pretty standard. So perhaps their are limitations that should be on ranged that are not but also bonuses that ranged should have that it doesn't. I mean … ranged includes firebolt right? so your sword is not stopping that... does that mean ranged spells get different rules from archery? The intent of 5e was to simplify rules to focus on gaming an not on the rules. So do we want to step into a more complicated system because ranged has an advantage over melee? For me the answer is no, because despite players at my table excepting ranged and foundationally superior we always have at least 2 melee in the group. I was for my last two characters and I knew it. It's simple a matter that most people I have played with don't care when they pick because the game is still fun as long as the group works together.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7519400, member: 6880599"] So I think this and a few other posts are shifting from "is ranged better" to "ok, so maybe range is better but should it be and if not how should we fix it?" I like the triangle Fast, Far, and accurate but I would also point out that if we are going to correct ranged vs melee their is a problem that blocking a an arrow with a greatsword is not a feat for the faint of heart but blocking a sword with a greatsword is pretty standard. So perhaps their are limitations that should be on ranged that are not but also bonuses that ranged should have that it doesn't. I mean … ranged includes firebolt right? so your sword is not stopping that... does that mean ranged spells get different rules from archery? The intent of 5e was to simplify rules to focus on gaming an not on the rules. So do we want to step into a more complicated system because ranged has an advantage over melee? For me the answer is no, because despite players at my table excepting ranged and foundationally superior we always have at least 2 melee in the group. I was for my last two characters and I knew it. It's simple a matter that most people I have played with don't care when they pick because the game is still fun as long as the group works together. [/QUOTE]
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