Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7519850" data-attributes="member: 6795602"><p>What I keep saying is that in general melee either has better defense or does more damage or both when compared with ranged. Melee has that advantage as well as the advantage where damage is more likely to be spread over more party members than concentrated on fewer. I propose that those advantages make melee greater than or equal to ranged. </p><p></p><p> If melee was merely equal to ranged in terms of damage and defense then ranged <strong><em><u>MIGHT</u></em></strong> be better. I can at least see an argument there. However, even then it couldn't be that much better because melee still has the advantage of having damage taken on them spread around more. That advantage alone is very significant and very overlooked. Ultimately though, we aren't talking about ranged characters doing more damage and having more defense than melee characters, typically melee characters do more damage and have more defense than ranged ones.</p><p></p><p>That said, given a ranged character played as described (trying to take advantage of kiting and avoiding hits altogether) and dealing the same damage with the same defenses then I think melee characters are still equal to or greater than ranged ones when it comes to team contributions. Throwing another body forward that can take some damage is often more important for the team than one avoiding being the target of all attacks (since that normally means their ally is taking those attacks).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7519850, member: 6795602"] What I keep saying is that in general melee either has better defense or does more damage or both when compared with ranged. Melee has that advantage as well as the advantage where damage is more likely to be spread over more party members than concentrated on fewer. I propose that those advantages make melee greater than or equal to ranged. If melee was merely equal to ranged in terms of damage and defense then ranged [B][I][U]MIGHT[/U][/I][/B] be better. I can at least see an argument there. However, even then it couldn't be that much better because melee still has the advantage of having damage taken on them spread around more. That advantage alone is very significant and very overlooked. Ultimately though, we aren't talking about ranged characters doing more damage and having more defense than melee characters, typically melee characters do more damage and have more defense than ranged ones. That said, given a ranged character played as described (trying to take advantage of kiting and avoiding hits altogether) and dealing the same damage with the same defenses then I think melee characters are still equal to or greater than ranged ones when it comes to team contributions. Throwing another body forward that can take some damage is often more important for the team than one avoiding being the target of all attacks (since that normally means their ally is taking those attacks). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
Top