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Is Ranged really better than Melee?
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<blockquote data-quote="FrogReaver" data-source="post: 7519855" data-attributes="member: 6795602"><p>No tweaks are needed. All you need to do is stop thinking about individual contributions and instead think about team dynamics. Spreading damage out over more of the team saves lives and that's what melee allows. Focus fire is also very useful and much easier to achieve with range. You want a good mix of range and melee in order to keep allies from being focused while being able to focus enemies. </p><p></p><p>I'd say ideally you want at least half the party to be melee and at least a third to be ranged. You can take the best of both worlds with a few dual purpose characters. Ones that can shift from ranged combat to melee combat easily. The bow and 2 short sword style characters seem ideal for this.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7519855, member: 6795602"] No tweaks are needed. All you need to do is stop thinking about individual contributions and instead think about team dynamics. Spreading damage out over more of the team saves lives and that's what melee allows. Focus fire is also very useful and much easier to achieve with range. You want a good mix of range and melee in order to keep allies from being focused while being able to focus enemies. I'd say ideally you want at least half the party to be melee and at least a third to be ranged. You can take the best of both worlds with a few dual purpose characters. Ones that can shift from ranged combat to melee combat easily. The bow and 2 short sword style characters seem ideal for this. [/QUOTE]
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Is Ranged really better than Melee?
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