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Is Ranged really better than Melee?
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<blockquote data-quote="Guest 6801328" data-source="post: 7519895"><p>I think the problem here is that two completely different points are being argued.</p><p></p><p> </p><p>I'm not thinking about individual contributions <em>or</em> team dynamics. I'm thinking about hard choices and trade-offs and puzzle solving. Or lack thereof, really.</p><p></p><p></p><p></p><p>Look, everything you say would be equally true if ranged were doing twice as much damage as any melee. Which suggests to me that you're missing the point entirely.</p><p></p><p>You seem to be making an argument about team optimization. Which is fine. Very [MENTION=30518]lewpuls[/MENTION] of you. Some of us, though, are arguing something else. Call it "storytelling". Just like the melee fighter must gnash his teeth in frustration when an opponent is just out of reach, an archer should also have to sometimes...more often than currently...gnash his teeth in frustration. The problem right now is that archers don't suffer enough limitations. "No, I'm fine, thanks. I'll just stand back here where it's completely safe and continue to do my maximum damage each round." It's not that this isn't fair, or that it's poor strategy, or whatever. It's that it makes archery "uninterestingly good."</p><p></p><p></p><p></p><p>Yeah, you are definitely missing the point.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7519895"] I think the problem here is that two completely different points are being argued. I'm not thinking about individual contributions [I]or[/I] team dynamics. I'm thinking about hard choices and trade-offs and puzzle solving. Or lack thereof, really. Look, everything you say would be equally true if ranged were doing twice as much damage as any melee. Which suggests to me that you're missing the point entirely. You seem to be making an argument about team optimization. Which is fine. Very [MENTION=30518]lewpuls[/MENTION] of you. Some of us, though, are arguing something else. Call it "storytelling". Just like the melee fighter must gnash his teeth in frustration when an opponent is just out of reach, an archer should also have to sometimes...more often than currently...gnash his teeth in frustration. The problem right now is that archers don't suffer enough limitations. "No, I'm fine, thanks. I'll just stand back here where it's completely safe and continue to do my maximum damage each round." It's not that this isn't fair, or that it's poor strategy, or whatever. It's that it makes archery "uninterestingly good." Yeah, you are definitely missing the point. [/QUOTE]
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