Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7519942" data-attributes="member: 6880599"><p>So with the topic of "Is Ranged really better than Melee?"</p><p></p><p>- You agree that a solo ranged character is better than a solo melee character do to melee limitations</p><p>- You agree that a Ranged only group is better than an Melee only group do to tactical advantages for ambush, spreading forces to make them harder to attack, action economy of being able to attack from the start of combat, and dealing with flying enemies. I will also agree that no one really makes groups of all melee or all ranged as a plan. Sure someone could and in that case ranged would be better but I have never seen it.</p><p></p><p>Your only argument is party composition is better with more melee is better because they spread damage to increase survivability. </p><p></p><p>I believe this CAN be true but is not always. For example, I am playing in 2 games right now, one as a Warlock eldritch blasting from range but we have to melee fighter sharing damage as you describe. The other I am playing a cleric in heavy armor with a shield and I stand right behind the party tank firing sacred flame or toll the dead. The cleric is ranged but also in the fight taking blows, dividing damage, and healing with cure wounds (I didn't even take healing word because this was my plan) and using shield of faith on myself. So I am ranged, I am not fighting melee almost at all, and I am spreading the melee damage without disadvantage because sacred flame and toll the dead are not "to hit" spells so I don't get disadvantage on attacks.</p><p></p><p>So while I will agree the cleric is not the normal case, it is also completely a matter of party planning. So I agree party planning is important for many reasons but I don't think makes melee better or worse. I think that's simple a fact you would half to consider even in a ranged only party if that was a goal. I believe the solo, ranged only group, and importance of ranged characters in a mixed group clearly makes ranged a superior fighting style in D&D <strong>HOWEVER, that does not make them superior characters</strong>. My cleric is ranged and heavily armored but his role in the group is a healer and if I fail to heal the group then I will be considered to be playing poorly and in turn be the weakest character no matter my damage or how many blows I take. Just like in my group with where I play a warlock, I am the scout and when I fail to hit with ranged no one complains but when I fail so be a successful scout they are going to rib me. Our Tank in both parties is not measured on how much damage he does or how much damage he takes but if he stays on his feet and keep enemies attack him.... of course if he falls he blames the healer so that's coming back to me. lol</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7519942, member: 6880599"] So with the topic of "Is Ranged really better than Melee?" - You agree that a solo ranged character is better than a solo melee character do to melee limitations - You agree that a Ranged only group is better than an Melee only group do to tactical advantages for ambush, spreading forces to make them harder to attack, action economy of being able to attack from the start of combat, and dealing with flying enemies. I will also agree that no one really makes groups of all melee or all ranged as a plan. Sure someone could and in that case ranged would be better but I have never seen it. Your only argument is party composition is better with more melee is better because they spread damage to increase survivability. I believe this CAN be true but is not always. For example, I am playing in 2 games right now, one as a Warlock eldritch blasting from range but we have to melee fighter sharing damage as you describe. The other I am playing a cleric in heavy armor with a shield and I stand right behind the party tank firing sacred flame or toll the dead. The cleric is ranged but also in the fight taking blows, dividing damage, and healing with cure wounds (I didn't even take healing word because this was my plan) and using shield of faith on myself. So I am ranged, I am not fighting melee almost at all, and I am spreading the melee damage without disadvantage because sacred flame and toll the dead are not "to hit" spells so I don't get disadvantage on attacks. So while I will agree the cleric is not the normal case, it is also completely a matter of party planning. So I agree party planning is important for many reasons but I don't think makes melee better or worse. I think that's simple a fact you would half to consider even in a ranged only party if that was a goal. I believe the solo, ranged only group, and importance of ranged characters in a mixed group clearly makes ranged a superior fighting style in D&D [B]HOWEVER, that does not make them superior characters[/B]. My cleric is ranged and heavily armored but his role in the group is a healer and if I fail to heal the group then I will be considered to be playing poorly and in turn be the weakest character no matter my damage or how many blows I take. Just like in my group with where I play a warlock, I am the scout and when I fail to hit with ranged no one complains but when I fail so be a successful scout they are going to rib me. Our Tank in both parties is not measured on how much damage he does or how much damage he takes but if he stays on his feet and keep enemies attack him.... of course if he falls he blames the healer so that's coming back to me. lol [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
Top