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General Tabletop Discussion
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Is Ranged really better than Melee?
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<blockquote data-quote="clearstream" data-source="post: 7521261" data-attributes="member: 71699"><p>Vices sound like a fun element! A factor I can relay from my own homebrew experience is that when long rests are made longer and/or more conditional, short rest classes can become heavily advantaged. I think if one changes, the other has to be changed in tandem. Otherwise for instance Warlocks get to massively outcast Wizards and Sorcerers over a day.</p><p></p><p></p><p>Barring Crossbow Expert / Hand Crossbow silliness, the balance goes to GWM in the first two tiers. It's mostly once the fighter gets their second extra attack that Sharpshooter tips the scales. Ranger never gets that extra attack. If the world contained only Ranger archers and not Fighter archers, Sharpshooter could be left as it is. Considering both, however, I believe it needs a) to apply to <strong>heavy</strong> ranged weapons only (just like GWM applies to heavy melee weapons only, and b) Sharpshooter probably should be "once-per-turn". It's only a bit IMBA actually, but what I find is that in a shorter combat where an archery fighter can hit Action Surge, their longbow is doing massively more-than-greatsword damage, and in longer combats it is doing about the same. In tier 3.</p><p></p><p>Of course, piercing in rl might be as much or more wounding than slashing, but it doesn't match my internal picture of heroic fantasy weapons to have arrows do more than two-handed swords or axes.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7521261, member: 71699"] Vices sound like a fun element! A factor I can relay from my own homebrew experience is that when long rests are made longer and/or more conditional, short rest classes can become heavily advantaged. I think if one changes, the other has to be changed in tandem. Otherwise for instance Warlocks get to massively outcast Wizards and Sorcerers over a day. Barring Crossbow Expert / Hand Crossbow silliness, the balance goes to GWM in the first two tiers. It's mostly once the fighter gets their second extra attack that Sharpshooter tips the scales. Ranger never gets that extra attack. If the world contained only Ranger archers and not Fighter archers, Sharpshooter could be left as it is. Considering both, however, I believe it needs a) to apply to [B]heavy[/B] ranged weapons only (just like GWM applies to heavy melee weapons only, and b) Sharpshooter probably should be "once-per-turn". It's only a bit IMBA actually, but what I find is that in a shorter combat where an archery fighter can hit Action Surge, their longbow is doing massively more-than-greatsword damage, and in longer combats it is doing about the same. In tier 3. Of course, piercing in rl might be as much or more wounding than slashing, but it doesn't match my internal picture of heroic fantasy weapons to have arrows do more than two-handed swords or axes. [/QUOTE]
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