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Is Ranged really better than Melee?
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<blockquote data-quote="smbakeresq" data-source="post: 7522074" data-attributes="member: 28301"><p>What really stops attacks is killing or completely incapacitating the enemy. Anything that doesn't involve that increases potential damage to you. </p><p></p><p>The thread is about melee vs range and mostly about martial pcs, their actions are better spent making all their attacks on the enemy to get their damage across. You are a melee PC (definition of the thread) so you need to get what you do (damage in most cases) over as fast as possible. Its more efficient to trade HP (a resource that is easily replenished) then use an action to possibly avoid being hit. Dodge would only have use for a martial melee PC if it would be assured to lead to more damage the next round then this round and the next round combined otherwise its the same damage just a round later. To me its only of use to avoid a certain death, then it has value if you would be down and then not revived the next round to act again. </p><p></p><p>There are few situations that it would be useful, if its for free or a bonus action, like a monk for example. But to trade all your attacks for possibly avoiding an enemies attack to save HP is way to high of a price to pay unless it would lead to immediate PC death. If you are a martial PC its would be better to nova as much as possible before you go down and then count on your party. </p><p></p><p>You also have the problem that intelligent creatures run by an intelligent DM will stop attacking a creature that is harder to hit and no threat (you are not attacking) and move to attack another PC. </p><p></p><p>If you are in these situations then your HP management is a problem or you have the way bigger problems of a potential TPK. Dodging then just delays the inevitable. </p><p></p><p></p><p>This could also be a difference in game styles. If you know your DM will just have all the enemies keep attacking the dodging PC this turn and leave everyone else alone, then dodge has a greater value.</p><p></p><p>I have seen it used maybe 4-5 times from a non-monk, non-rogue PC. Those types then usually take Mobile feat as it makes for greater action economy.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7522074, member: 28301"] What really stops attacks is killing or completely incapacitating the enemy. Anything that doesn't involve that increases potential damage to you. The thread is about melee vs range and mostly about martial pcs, their actions are better spent making all their attacks on the enemy to get their damage across. You are a melee PC (definition of the thread) so you need to get what you do (damage in most cases) over as fast as possible. Its more efficient to trade HP (a resource that is easily replenished) then use an action to possibly avoid being hit. Dodge would only have use for a martial melee PC if it would be assured to lead to more damage the next round then this round and the next round combined otherwise its the same damage just a round later. To me its only of use to avoid a certain death, then it has value if you would be down and then not revived the next round to act again. There are few situations that it would be useful, if its for free or a bonus action, like a monk for example. But to trade all your attacks for possibly avoiding an enemies attack to save HP is way to high of a price to pay unless it would lead to immediate PC death. If you are a martial PC its would be better to nova as much as possible before you go down and then count on your party. You also have the problem that intelligent creatures run by an intelligent DM will stop attacking a creature that is harder to hit and no threat (you are not attacking) and move to attack another PC. If you are in these situations then your HP management is a problem or you have the way bigger problems of a potential TPK. Dodging then just delays the inevitable. This could also be a difference in game styles. If you know your DM will just have all the enemies keep attacking the dodging PC this turn and leave everyone else alone, then dodge has a greater value. I have seen it used maybe 4-5 times from a non-monk, non-rogue PC. Those types then usually take Mobile feat as it makes for greater action economy. [/QUOTE]
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