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Is Ranged really better than Melee?
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<blockquote data-quote="FrogReaver" data-source="post: 7522113" data-attributes="member: 6795602"><p>If you have a team with 4 or 5 PC's then stopping your attacks to be more defensive doesn't stop the enemies from being killed as the rest of your party can potentially attack and kill them.</p><p></p><p></p><p></p><p>Simply not true.</p><p></p><p> </p><p></p><p>This also is untrue. You are not factoring in teammates. I'm not saying you should always dodge. But it definitely should have a much larger role than you envision.</p><p></p><p> </p><p></p><p>Having allies mean that when you dodge the enemies are still being damaged. </p><p></p><p></p><p></p><p>That's because you highly undervalue it. </p><p></p><p> </p><p></p><p>Dodging doesn't necessarily compete with NOVA rounds and even then there are plenty of situations when dodging the first round when there are many more enemies capable of attacking you than using your NOVA abilities.</p><p></p><p></p><p></p><p>I always assume the DM will play enemies (at least the ones that ought to be intelligent) somewhat intelligently. Why would you think I don't assume that? I also assume that the DM doesn't metagame my enemies. Do you make that assumption too?</p><p></p><p>So to me that means when I use the dodge action the enemies don't really know that's what I'm doing until they try to attack me. After the first attacks me they may learn if they are all intelligent and communicating enough. If not the enemies may very well still attack me as they don't immediately know that's what I'm doing. </p><p></p><p></p><p></p><p>Again that's absolutely not true. Dodging is useful</p><p>1. It can force damage to be spread around after being moderately wounded. This also has the added effect that enemies that refocus on other allies may be less likely to focus back on you even after you start acting again.</p><p>2. In many situations it's as useful of a combat initiator as a NOVA.</p><p>3. It's an amazing tool to have in holding a choke point</p><p></p><p></p><p>Frankly all of your arguments against it sound like they assume you have no allies.</p><p></p><p></p><p></p><p></p><p>And in normal games where enemies learn a bit as the fight goes. </p><p></p><p></p><p></p><p>Then your in no place to say how useful it actually is. You have nearly no experience with it and there's no evidence that you have even attempted to analyze it in respect to a party success as opposed to individual contributions.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7522113, member: 6795602"] If you have a team with 4 or 5 PC's then stopping your attacks to be more defensive doesn't stop the enemies from being killed as the rest of your party can potentially attack and kill them. Simply not true. This also is untrue. You are not factoring in teammates. I'm not saying you should always dodge. But it definitely should have a much larger role than you envision. Having allies mean that when you dodge the enemies are still being damaged. That's because you highly undervalue it. Dodging doesn't necessarily compete with NOVA rounds and even then there are plenty of situations when dodging the first round when there are many more enemies capable of attacking you than using your NOVA abilities. I always assume the DM will play enemies (at least the ones that ought to be intelligent) somewhat intelligently. Why would you think I don't assume that? I also assume that the DM doesn't metagame my enemies. Do you make that assumption too? So to me that means when I use the dodge action the enemies don't really know that's what I'm doing until they try to attack me. After the first attacks me they may learn if they are all intelligent and communicating enough. If not the enemies may very well still attack me as they don't immediately know that's what I'm doing. Again that's absolutely not true. Dodging is useful 1. It can force damage to be spread around after being moderately wounded. This also has the added effect that enemies that refocus on other allies may be less likely to focus back on you even after you start acting again. 2. In many situations it's as useful of a combat initiator as a NOVA. 3. It's an amazing tool to have in holding a choke point Frankly all of your arguments against it sound like they assume you have no allies. And in normal games where enemies learn a bit as the fight goes. Then your in no place to say how useful it actually is. You have nearly no experience with it and there's no evidence that you have even attempted to analyze it in respect to a party success as opposed to individual contributions. [/QUOTE]
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