Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7522360" data-attributes="member: 20564"><p>#5 Much rarer to lose an action because no foe in range.</p><p>#6 Better fighting style for applying damage.</p><p>#7 Similar/better feats then melee (depending on weapon choice)</p><p>#8 Better able to target foes with Concentration to force checks.</p><p></p><p></p><p></p><p>#1 This assumes that foes aren't trying to focus fire and dogpile one, and aren't willing to accept an OA in order to do so.</p><p></p><p>And that the foe doesn't have ranged combatants, whom as you mentioned have an easier time focus firing.</p><p></p><p>#3 This just isn't true. A character attacked 3 times with a 40% chance to be hit and resistance will still take more damage then a character attacked one with a 50% chance to be hit and no resistance. Without Resistance or HAM it's even more different.</p><p></p><p>And this ignores characters like rogue or monk or are relatively squishy.</p><p></p><p>Mind you, I think front line combatants are an important role -- one I frequently play. But not because melee is "superior", but exactly as you say it's a team game. Front liners are needed for tactics to work, for the team to be able to function at high efficiency. A mixed group of front-liners and ranged with do better then a group of only one type - and that's before bringing in casters to be protected.</p></blockquote><p></p>
[QUOTE="Blue, post: 7522360, member: 20564"] #5 Much rarer to lose an action because no foe in range. #6 Better fighting style for applying damage. #7 Similar/better feats then melee (depending on weapon choice) #8 Better able to target foes with Concentration to force checks. #1 This assumes that foes aren't trying to focus fire and dogpile one, and aren't willing to accept an OA in order to do so. And that the foe doesn't have ranged combatants, whom as you mentioned have an easier time focus firing. #3 This just isn't true. A character attacked 3 times with a 40% chance to be hit and resistance will still take more damage then a character attacked one with a 50% chance to be hit and no resistance. Without Resistance or HAM it's even more different. And this ignores characters like rogue or monk or are relatively squishy. Mind you, I think front line combatants are an important role -- one I frequently play. But not because melee is "superior", but exactly as you say it's a team game. Front liners are needed for tactics to work, for the team to be able to function at high efficiency. A mixed group of front-liners and ranged with do better then a group of only one type - and that's before bringing in casters to be protected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
Top