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Is Ranged really better than Melee?
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<blockquote data-quote="Guest 6801328" data-source="post: 7523187"><p>I'm not arguing that ranged does better white room damage than melee. I'm saying that: a) it is more likely to be able to do its damage uninterrupted each round (e.g., not having to Dodge, or miss out because of positioning) and is also less likely to take damage.</p><p></p><p>You may have had much different experiences than I have, but I usually play melee because I like it more, and I've definitely noticed that while I'm trying to avoid/mitigate damage, get closer to my desired target without pulling AoO's, etc., the archers just sit there cranking out damage every round. It's just so....Legolas. </p><p></p><p>Sure, the DMs <em>could</em> be doing more to give the archers a hard time (Fog Cloud spells, or setting things up so that the melee allies have no choice but to give the bad guys cover, or whatever) but it seems to me that requiring DMs to improvise to fix imbalances in the game isn't as good as not having the imbalances to start with.</p><p></p><p>Again, if archers didn't get their bonuses beyond a certain range, and had automatic penalties for shooting into melee, especially when your allies are in that melee, I think most of the problem would be alleviated. </p><p></p><p>Here's an idea: you have Disadvantage shooting at targets engaged in melee with your allies. If both rolls miss, roll a new attack against your ally.</p><p></p><p>THAT would get some archers in there with their short swords.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7523187"] I'm not arguing that ranged does better white room damage than melee. I'm saying that: a) it is more likely to be able to do its damage uninterrupted each round (e.g., not having to Dodge, or miss out because of positioning) and is also less likely to take damage. You may have had much different experiences than I have, but I usually play melee because I like it more, and I've definitely noticed that while I'm trying to avoid/mitigate damage, get closer to my desired target without pulling AoO's, etc., the archers just sit there cranking out damage every round. It's just so....Legolas. Sure, the DMs [I]could[/I] be doing more to give the archers a hard time (Fog Cloud spells, or setting things up so that the melee allies have no choice but to give the bad guys cover, or whatever) but it seems to me that requiring DMs to improvise to fix imbalances in the game isn't as good as not having the imbalances to start with. Again, if archers didn't get their bonuses beyond a certain range, and had automatic penalties for shooting into melee, especially when your allies are in that melee, I think most of the problem would be alleviated. Here's an idea: you have Disadvantage shooting at targets engaged in melee with your allies. If both rolls miss, roll a new attack against your ally. THAT would get some archers in there with their short swords. [/QUOTE]
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Is Ranged really better than Melee?
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