Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7523354" data-attributes="member: 71699"><p>It might be I'm not quite following your point. Is it right that you are ignoring Sharpshooter in this discussion? And perhaps therefore also Great Weapon Master? But Dual Wielder is a feat...</p><p></p><p>On a "<em>one round in isolation</em>" basis, the damage looks close because up-time plays no part. On a "<em>five round encounter</em>" basis, the damage is not so close, because more up-time translates into a damage multiplier.</p><p></p><p>Then, in discussing spreading damage. I think the ranged side has greater fiat over where damage is applied than the melee side. Faced with a ranged side, a melee side can't choose to spread damage among themselves. I don't understand how the melee characters are making their opponents spread their attacks among them? Why aren't they being focused down?</p><p></p><p>Are you arguing that the OAs ranged might take to avoid being dog-piled or attacking at disadvantage make up the damage? Each melee gets one reaction a round, and likely has about 4 rounds (5 round encounter, less 1 round repositioning) to take it in. In tier 2, they could catch up with ranged if they got OAs every other round. I acknowledge that, but point out that in fact, OAs tend to spread damage around. By accepting OAs and focus-firing, ranged foes delete opponents sequentially from the fight, removing all the attacks those foes were going to get. Catch-23.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7523354, member: 71699"] It might be I'm not quite following your point. Is it right that you are ignoring Sharpshooter in this discussion? And perhaps therefore also Great Weapon Master? But Dual Wielder is a feat... On a "[I]one round in isolation[/I]" basis, the damage looks close because up-time plays no part. On a "[I]five round encounter[/I]" basis, the damage is not so close, because more up-time translates into a damage multiplier. Then, in discussing spreading damage. I think the ranged side has greater fiat over where damage is applied than the melee side. Faced with a ranged side, a melee side can't choose to spread damage among themselves. I don't understand how the melee characters are making their opponents spread their attacks among them? Why aren't they being focused down? Are you arguing that the OAs ranged might take to avoid being dog-piled or attacking at disadvantage make up the damage? Each melee gets one reaction a round, and likely has about 4 rounds (5 round encounter, less 1 round repositioning) to take it in. In tier 2, they could catch up with ranged if they got OAs every other round. I acknowledge that, but point out that in fact, OAs tend to spread damage around. By accepting OAs and focus-firing, ranged foes delete opponents sequentially from the fight, removing all the attacks those foes were going to get. Catch-23. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
Top