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General Tabletop Discussion
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Is Ranged really better than Melee?
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<blockquote data-quote="clearstream" data-source="post: 7523375" data-attributes="member: 71699"><p>So far, I think assumptions in that regard have been vague (apologies if I have missed a post where someone spelt out the "normal" scenarios.) What do you think the average party size is? Are the options mixed (two and two?), all ranged, all melee? Or does it seem necessary to consider the other two kinds of mixed (three and one, one and three)?</p><p></p><p>My experience at the table has been three to six characters, mixed. So that is what is most informing my intuitions. That is supplemented with quite a lot of spreadsheet analysis of the various supported fighting styles. Casters are hardest to model. One can estimate their maximum damage, and assume that in many cases Greater Invisibility and Haste are their best buffs. Still... what number of casters must one allow for to have a plausible scenario?</p><p></p><p>If I had to pick one normal, it would be four characters being one or two melee, one or two ranged, and one full caster. Then for monsters, I think one sees more homogeneity, so perhaps four monsters being either four melee or four ranged. Perhaps one of our core questions is if the party would fare better were they say three ranged, and one caster? Versus three melee, and one caster?</p><p></p><p>What's your take on good normal and exploratory scenarios?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7523375, member: 71699"] So far, I think assumptions in that regard have been vague (apologies if I have missed a post where someone spelt out the "normal" scenarios.) What do you think the average party size is? Are the options mixed (two and two?), all ranged, all melee? Or does it seem necessary to consider the other two kinds of mixed (three and one, one and three)? My experience at the table has been three to six characters, mixed. So that is what is most informing my intuitions. That is supplemented with quite a lot of spreadsheet analysis of the various supported fighting styles. Casters are hardest to model. One can estimate their maximum damage, and assume that in many cases Greater Invisibility and Haste are their best buffs. Still... what number of casters must one allow for to have a plausible scenario? If I had to pick one normal, it would be four characters being one or two melee, one or two ranged, and one full caster. Then for monsters, I think one sees more homogeneity, so perhaps four monsters being either four melee or four ranged. Perhaps one of our core questions is if the party would fare better were they say three ranged, and one caster? Versus three melee, and one caster? What's your take on good normal and exploratory scenarios? [/QUOTE]
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