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General Tabletop Discussion
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Is Ranged really better than Melee?
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<blockquote data-quote="clearstream" data-source="post: 7525459" data-attributes="member: 71699"><p>Out of interest trialled the same ranged party in a twisty corridor. Starting distance around 40', narrow sections of 10' wide with a maximum of about 40', and foes approaching from both flanks. As before the characters were 8th level - a Wood Elf SS H Ranger, a Wood Elf CEx BM Fighter, a Half-Elf Agonizing AF/T Warlock, and a Tiefling Draconic Sorcerer. </p><p></p><p>Tier 2 vs 3 Ogre Zombies, 2 Ghasts, 1 Ettin TUNNELS</p><p>-----------------------------------------------------------</p><p></p><p>CEF1 42cac</p><p>SSR1 60mh</p><p>ABW1 52h</p><p>DSr1 Greater Invis</p><p></p><p>CEF2 30c</p><p>SSR2 67mh</p><p>ABW2 38h + 40</p><p>DSr2 0 Misty Step</p><p></p><p>CEF3 39cc</p><p>SSR3 62mh</p><p>ABW3 20</p><p>DSr3 8</p><p></p><p>CEF4 29</p><p>SSR4 38m ended</p><p></p><p>ABW 34 wnds</p><p>CEF 0 wnds</p><p>SSR 0 wnds</p><p>DSr 28 wnds</p><p></p><p></p><p>Damage taken was significantly more. In round two there was a short period, before foes had started falling, where four foes were in contact with three characters (some in multiple contact). Again, it was surprising the peels and escapes ranged characters have available, but had this encounter been at a deadly threshold I believe one or more could have fallen. In posting this, I don't mean to support one or other conclusion, but more to suggest that a narrative where all-ranged gets mobbed and taken apart isn't right. Not even in twisty tunnels, unless one is crafting the environment in order to favour classes one endorses.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7525459, member: 71699"] Out of interest trialled the same ranged party in a twisty corridor. Starting distance around 40', narrow sections of 10' wide with a maximum of about 40', and foes approaching from both flanks. As before the characters were 8th level - a Wood Elf SS H Ranger, a Wood Elf CEx BM Fighter, a Half-Elf Agonizing AF/T Warlock, and a Tiefling Draconic Sorcerer. Tier 2 vs 3 Ogre Zombies, 2 Ghasts, 1 Ettin TUNNELS ----------------------------------------------------------- CEF1 42cac SSR1 60mh ABW1 52h DSr1 Greater Invis CEF2 30c SSR2 67mh ABW2 38h + 40 DSr2 0 Misty Step CEF3 39cc SSR3 62mh ABW3 20 DSr3 8 CEF4 29 SSR4 38m ended ABW 34 wnds CEF 0 wnds SSR 0 wnds DSr 28 wnds Damage taken was significantly more. In round two there was a short period, before foes had started falling, where four foes were in contact with three characters (some in multiple contact). Again, it was surprising the peels and escapes ranged characters have available, but had this encounter been at a deadly threshold I believe one or more could have fallen. In posting this, I don't mean to support one or other conclusion, but more to suggest that a narrative where all-ranged gets mobbed and taken apart isn't right. Not even in twisty tunnels, unless one is crafting the environment in order to favour classes one endorses. [/QUOTE]
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