Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7525800" data-attributes="member: 2445"><p>Your post that started this thread did not stipulate the exclusion of feats. But are Fighting Styles off the table then? You keep shifting the goal posts, so it is unclear what you are really arguing for.</p><p></p><p>Even without feats, Fighting Styles create the separation between 2H, Ranged, TWF, and 1H (in roughly that order depending on the tier).</p><p></p><p>To answer your thread's question: Is ranged better than melee? The answer is both simple and complicated. Ranged is always better until it isn't. It is that simple. In the rules as written, it is so dependent upon the scenario and the opposition, that you cannot create a general case for it.</p><p></p><p>At higher tiers when opponents can teleport at will, ranged really becomes iffy as a strategy since maintaining range is almost impossible. In lower tiers range is much easier to maintain. But opponents that can fly, earthglide, go ethereal, have high movement speeds, have ranged attacks themselves, spell snipers, etc. can play havoc on a ranged strategy.</p><p></p><p>For example, I ran a game about a year ago with all 20th level characters. They were facing a bunch of devils and a tarrasque. Everyone had the ability to fly as well. None of the characters were able to maintain range and feats like Polearm Master and Sentinel were useless. In that battle the "ranged" attack that dominated was Magic Missile. The fighters with action surge, 2H weapons, and GWM were the largest damage dealers followed by the wizards and sorcerers. The bow wielding characters' main contribution was their hit points and taking attack pressure off the other characters.</p><p></p><p>So again the answer is that range is better until it isn't.</p><p></p><p>My players are about to enter a situation (the are 3rd level) in which ranged looks really good -- a room full of skeletons that cannot leave it. However, they skeletons all regenerate and cannot be killed unless someone actually goes into the room and disables some devices. There are too many skeletons (twelve) for them to just keep pounding on them from outside the room with ranged attacks. Since the skeletons also have shortbows it makes a purely ranged battle a losing strategy. Since the skeletons are around a large pit, shoving and grappling become a viable strategy.</p><p></p><p>I also make my players keep track of ammunition (something I don't think has be mentioned as a downside to ranged) and they only have about 60 rounds of ammo between them because they just survived a shipwreck. A ranged battle with the skeletons will quickly deplete that.</p><p></p><p>As a DM I try to create situations in which every character choice has a chance to shine -- ranged, melee (twf, 2h, 1h, etc), spells, and just character problem solving.</p><p></p><p>Ranged IMHO, only really has a chance to shine if playing with a "grid" and "miniatures" (we use Roll20). When playing in "the theater of the mind", like Chris Perkins' games on <em>Dice, Camera, Action</em>, ranged loses much of its nuance.</p><p></p><p>Otherwise, the only way to compare them is through looking at Damage per Round. I created a spreadsheet to do that for all of the different scenarios (including with and without feats) at all target ACs. That discussion was in the other thread about TWF a few weeks ago. The conclusion was ranged is good at dealing damage, but not a good as 2H, again depending on the tier.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7525800, member: 2445"] Your post that started this thread did not stipulate the exclusion of feats. But are Fighting Styles off the table then? You keep shifting the goal posts, so it is unclear what you are really arguing for. Even without feats, Fighting Styles create the separation between 2H, Ranged, TWF, and 1H (in roughly that order depending on the tier). To answer your thread's question: Is ranged better than melee? The answer is both simple and complicated. Ranged is always better until it isn't. It is that simple. In the rules as written, it is so dependent upon the scenario and the opposition, that you cannot create a general case for it. At higher tiers when opponents can teleport at will, ranged really becomes iffy as a strategy since maintaining range is almost impossible. In lower tiers range is much easier to maintain. But opponents that can fly, earthglide, go ethereal, have high movement speeds, have ranged attacks themselves, spell snipers, etc. can play havoc on a ranged strategy. For example, I ran a game about a year ago with all 20th level characters. They were facing a bunch of devils and a tarrasque. Everyone had the ability to fly as well. None of the characters were able to maintain range and feats like Polearm Master and Sentinel were useless. In that battle the "ranged" attack that dominated was Magic Missile. The fighters with action surge, 2H weapons, and GWM were the largest damage dealers followed by the wizards and sorcerers. The bow wielding characters' main contribution was their hit points and taking attack pressure off the other characters. So again the answer is that range is better until it isn't. My players are about to enter a situation (the are 3rd level) in which ranged looks really good -- a room full of skeletons that cannot leave it. However, they skeletons all regenerate and cannot be killed unless someone actually goes into the room and disables some devices. There are too many skeletons (twelve) for them to just keep pounding on them from outside the room with ranged attacks. Since the skeletons also have shortbows it makes a purely ranged battle a losing strategy. Since the skeletons are around a large pit, shoving and grappling become a viable strategy. I also make my players keep track of ammunition (something I don't think has be mentioned as a downside to ranged) and they only have about 60 rounds of ammo between them because they just survived a shipwreck. A ranged battle with the skeletons will quickly deplete that. As a DM I try to create situations in which every character choice has a chance to shine -- ranged, melee (twf, 2h, 1h, etc), spells, and just character problem solving. Ranged IMHO, only really has a chance to shine if playing with a "grid" and "miniatures" (we use Roll20). When playing in "the theater of the mind", like Chris Perkins' games on [I]Dice, Camera, Action[/I], ranged loses much of its nuance. Otherwise, the only way to compare them is through looking at Damage per Round. I created a spreadsheet to do that for all of the different scenarios (including with and without feats) at all target ACs. That discussion was in the other thread about TWF a few weeks ago. The conclusion was ranged is good at dealing damage, but not a good as 2H, again depending on the tier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Ranged really better than Melee?
Top