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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="Warpiglet-7" data-source="post: 8956090" data-attributes="member: 7025282"><p>I feel about it like I do any “grounding.” </p><p></p><p>We can hand wave nearly everything if we want to. Why not have unlimited spells along with torches, food and spell components? </p><p></p><p>It hi k resource scarcity creates challenges but also limitations which are part of the fiction. </p><p></p><p>It’s on a sliding scale and where people fall on it is individual. Many folks like the strategy of logistics. Some want the character drama and big events to be main stage without much thought to how much food has been brought on the quest.</p><p></p><p>The emphasis has changed so much over the decades!</p><p></p><p>My group still sees it as an outgrowth of war gaming and the challenges that implies. When Crawford says “telling your story” I think he is speaking to an emphasis on decreased grounding and limitations.</p><p></p><p>My group has an idea of our preferred story, but we see if it emerges. Often it does in part but not always. So for me the resource management piece is a philosophical one about the game.</p><p></p><p>In short, some find it a necessary evil to provide grounding. Some hate it as a boring distraction. Some like my group walk the middle ground and have some resource management but when it is interesting. Other times the DM might note you pack animals are laden with provisions, you get there without event…</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8956090, member: 7025282"] I feel about it like I do any “grounding.” We can hand wave nearly everything if we want to. Why not have unlimited spells along with torches, food and spell components? It hi k resource scarcity creates challenges but also limitations which are part of the fiction. It’s on a sliding scale and where people fall on it is individual. Many folks like the strategy of logistics. Some want the character drama and big events to be main stage without much thought to how much food has been brought on the quest. The emphasis has changed so much over the decades! My group still sees it as an outgrowth of war gaming and the challenges that implies. When Crawford says “telling your story” I think he is speaking to an emphasis on decreased grounding and limitations. My group has an idea of our preferred story, but we see if it emerges. Often it does in part but not always. So for me the resource management piece is a philosophical one about the game. In short, some find it a necessary evil to provide grounding. Some hate it as a boring distraction. Some like my group walk the middle ground and have some resource management but when it is interesting. Other times the DM might note you pack animals are laden with provisions, you get there without event… [/QUOTE]
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