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Is Resource Management “Fun?”
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<blockquote data-quote="pemerton" data-source="post: 8956838" data-attributes="member: 42582"><p>Why would we want to be uniform?</p><p></p><p>In MHRP/Cortex+ Heroic, there is no inventory subsystem. Some powers have a Gear limit, which can be triggered when the fiction permits (and the appropriate resource is spent) by the player or the GM. But that is no different from any other sort of power shutdown effect.</p><p></p><p>In D&D 4e, we never bothered to track arrows, and at the earliest opportunity the PCs found a Basket of Everlasting Provisions so we never needed to track food. It's not that kind of game.</p><p></p><p>In the last Burning Wheel session I played, my PC nearly murdered someone over a pair of shoes. And in my Torchbearer game the PCs have been going about barefoot ever since their shoes wore out while travelling. And of course Torchbearer has an intricate inventory system.</p><p></p><p>Different RPGs foreground different sorts of things. The only one that I play regularly which I think suffers badly in respect of how it handles inventory is Classic Traveller, which I think would be strictly better in play if it had an abstract wealth system rather than requiring players to track every credit.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8956838, member: 42582"] Why would we want to be uniform? In MHRP/Cortex+ Heroic, there is no inventory subsystem. Some powers have a Gear limit, which can be triggered when the fiction permits (and the appropriate resource is spent) by the player or the GM. But that is no different from any other sort of power shutdown effect. In D&D 4e, we never bothered to track arrows, and at the earliest opportunity the PCs found a Basket of Everlasting Provisions so we never needed to track food. It's not that kind of game. In the last Burning Wheel session I played, my PC nearly murdered someone over a pair of shoes. And in my Torchbearer game the PCs have been going about barefoot ever since their shoes wore out while travelling. And of course Torchbearer has an intricate inventory system. Different RPGs foreground different sorts of things. The only one that I play regularly which I think suffers badly in respect of how it handles inventory is Classic Traveller, which I think would be strictly better in play if it had an abstract wealth system rather than requiring players to track every credit. [/QUOTE]
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