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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="Deset Gled" data-source="post: 8957139" data-attributes="member: 7808"><p>Yes, resource management is lots of fun! Seriously. It's something I enjoy about TTRPGs. What really bothers me is when media pays no attention to resources. The action hero who never reloads his gun. The travelers who never think about food. The medic that always has a first aid kit with the right supplies.</p><p></p><p>That's why I don't just sit around telling stories with my friends. We play a game instead. A game that forces us to keep track of such things. It's boring for the heroes to have exactly the tools the plot demands. It's a challenge to know what you'll need, and be under pressure when you don't have it.</p><p></p><p>That being said, I understand that finding the Goldilocks amount of resource management can be challenging. IMNSO, that's one of the reasons for different classes; some are much more resource management heavy that others. Wizards, who cast spells like a science, should require much more resource management than Warlocks. Sword and board fighters don't need to track ammo like an archer. If you want to change the amount of resource management you deal with in a game, you should be prepared to make character sacrifices to support that desire.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8957139, member: 7808"] Yes, resource management is lots of fun! Seriously. It's something I enjoy about TTRPGs. What really bothers me is when media pays no attention to resources. The action hero who never reloads his gun. The travelers who never think about food. The medic that always has a first aid kit with the right supplies. That's why I don't just sit around telling stories with my friends. We play a game instead. A game that forces us to keep track of such things. It's boring for the heroes to have exactly the tools the plot demands. It's a challenge to know what you'll need, and be under pressure when you don't have it. That being said, I understand that finding the Goldilocks amount of resource management can be challenging. IMNSO, that's one of the reasons for different classes; some are much more resource management heavy that others. Wizards, who cast spells like a science, should require much more resource management than Warlocks. Sword and board fighters don't need to track ammo like an archer. If you want to change the amount of resource management you deal with in a game, you should be prepared to make character sacrifices to support that desire. [/QUOTE]
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Is Resource Management “Fun?”
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