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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="Warpiglet-7" data-source="post: 8957204" data-attributes="member: 7025282"><p>Yeah sounds like a lot variability based on the person or group.</p><p></p><p>I just have not seen ton of time dedicated in our group’s play. </p><p></p><p>Your point about forgetting to do it here or there…yes, that can happen. We have also forgotten to apply bonuses from items or had spells last a few rounds too long. I know a few times someone asked how many rounds combat went if they forgot to mark arrows used or whatever and we then made the subtraction.</p><p></p><p>Other times we probably forgot and never remembered. When that was, I forget <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This is an individual thing. I find some level of grounding to be more immersive. Playing a wargame for example, supply routes and fuel etc. is part of the game. It’s limits your moves and creates problems to solve. How can I advance on this axis while still maintaining supply? Is this calculation “fun?” I think the problem solving it leads to is the fun. The limitation and bookkeeping is the necessary circumstance for that particular payoff.</p><p></p><p>This is about what you want from the game of course and how to get it.</p><p></p><p>For me/my group, we want more of the game’s wargame roots to show. Others do not. For me, (individual taste!) story games and cooperative story telling is insufferable. Not what I am looking for. I want the game to present complications to my plans here and there that flow from my planning or lack thereof. I want numbers involved at times.</p><p></p><p>Others don’t want to mark off arrows. I get it. But my experience tells me there is payoff in complications like supply.</p><p></p><p>One thing about higher level play that I don’t enjoy is the ubiquity of magic that circumvents everything save other magic.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8957204, member: 7025282"] Yeah sounds like a lot variability based on the person or group. I just have not seen ton of time dedicated in our group’s play. Your point about forgetting to do it here or there…yes, that can happen. We have also forgotten to apply bonuses from items or had spells last a few rounds too long. I know a few times someone asked how many rounds combat went if they forgot to mark arrows used or whatever and we then made the subtraction. Other times we probably forgot and never remembered. When that was, I forget ;) This is an individual thing. I find some level of grounding to be more immersive. Playing a wargame for example, supply routes and fuel etc. is part of the game. It’s limits your moves and creates problems to solve. How can I advance on this axis while still maintaining supply? Is this calculation “fun?” I think the problem solving it leads to is the fun. The limitation and bookkeeping is the necessary circumstance for that particular payoff. This is about what you want from the game of course and how to get it. For me/my group, we want more of the game’s wargame roots to show. Others do not. For me, (individual taste!) story games and cooperative story telling is insufferable. Not what I am looking for. I want the game to present complications to my plans here and there that flow from my planning or lack thereof. I want numbers involved at times. Others don’t want to mark off arrows. I get it. But my experience tells me there is payoff in complications like supply. One thing about higher level play that I don’t enjoy is the ubiquity of magic that circumvents everything save other magic. [/QUOTE]
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