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Is Resource Management “Fun?”
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<blockquote data-quote="SteveC" data-source="post: 8957412" data-attributes="member: 9053"><p>Let me just answer this without any edition warring, since that's kind of where the notion comes from.</p><p></p><p>Yes, I find most sessions of D&D to be true to this, but that is because I am not interested in the minutia of things like tracking torches or rations or how do we painstakingly explore the dungeon so as to avoid gotchas. </p><p></p><p>Now if I'm playing another game, like Torchbearer, where this is what the game is advertised as being about, it becomes more of a meta exercise with those mechanics. That can be fun because that's what the game is designed for. D&D is designed to have those things be important ... until they're not. It's no accident that the number of characters who have darkvision is constantly expanding.</p><p></p><p>When I'm playing D&D I'm about finding interesting things and doing exciting things. Solving mysteries, finding the truth of things, having fun social interactions, and, yes, getting into battles.</p><p></p><p>Tracking torches and managing how long we can stay doing something interesting? No thanks</p><p></p><p>But I also acknowledge that a lot of people do like tracking all that stuff. I think WotC is telling us that it is not a priority with the rules, but then there are many games (looking at OSR) where it is still front and center.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8957412, member: 9053"] Let me just answer this without any edition warring, since that's kind of where the notion comes from. Yes, I find most sessions of D&D to be true to this, but that is because I am not interested in the minutia of things like tracking torches or rations or how do we painstakingly explore the dungeon so as to avoid gotchas. Now if I'm playing another game, like Torchbearer, where this is what the game is advertised as being about, it becomes more of a meta exercise with those mechanics. That can be fun because that's what the game is designed for. D&D is designed to have those things be important ... until they're not. It's no accident that the number of characters who have darkvision is constantly expanding. When I'm playing D&D I'm about finding interesting things and doing exciting things. Solving mysteries, finding the truth of things, having fun social interactions, and, yes, getting into battles. Tracking torches and managing how long we can stay doing something interesting? No thanks But I also acknowledge that a lot of people do like tracking all that stuff. I think WotC is telling us that it is not a priority with the rules, but then there are many games (looking at OSR) where it is still front and center. [/QUOTE]
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