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General Tabletop Discussion
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Is Resource Management “Fun?”
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8957910" data-attributes="member: 15882"><p>Some of the most challenging games I'm in have very rationed resources. Spell components for powerful spells are nigh impossible to find so, when you find them, you covet them. Food and resources that make exploration challenges actually challenging really push enginuity and creative problem solving. Sure, I can use Create Food and Water every day but now I'm down a 3rd level slot every day. And, in another game, we don't have access to spells like that. We are in the middle of a poisonous swamp and tracking food is incredibly important as we decide whether to push further, counting our dwindling food supply, hoping we won't get delayed. </p><p></p><p>Edit: in one game, I've we've been in the wilderness for weeks and I have 20 bolts in a world where cross-bows aren't common. Every shot counts. If I miss, the bolt is gone with no way of buying more.</p><p></p><p>These games can be super-frustrating but I find overcoming the challenges quite rewarding. </p><p></p><p>I don't find that counting torches slows the game, since this isn't done 'in-character'. What takes the most time is making the big decisions over what course of action we need to do next. The hours of strategizing over what might only take 30 minutes of the game time.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8957910, member: 15882"] Some of the most challenging games I'm in have very rationed resources. Spell components for powerful spells are nigh impossible to find so, when you find them, you covet them. Food and resources that make exploration challenges actually challenging really push enginuity and creative problem solving. Sure, I can use Create Food and Water every day but now I'm down a 3rd level slot every day. And, in another game, we don't have access to spells like that. We are in the middle of a poisonous swamp and tracking food is incredibly important as we decide whether to push further, counting our dwindling food supply, hoping we won't get delayed. Edit: in one game, I've we've been in the wilderness for weeks and I have 20 bolts in a world where cross-bows aren't common. Every shot counts. If I miss, the bolt is gone with no way of buying more. These games can be super-frustrating but I find overcoming the challenges quite rewarding. I don't find that counting torches slows the game, since this isn't done 'in-character'. What takes the most time is making the big decisions over what course of action we need to do next. The hours of strategizing over what might only take 30 minutes of the game time. [/QUOTE]
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