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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="Pedantic" data-source="post: 8959135" data-attributes="member: 6690965"><p>I mean...that's kind of the whole appeal of level progression. Problems are hard, you grow, and the hard problems become easier or irrelevant, and previously impossible problems move down to merely hard. Resource management is actually a pretty good example of a divide there though. Resource management that becomes obviated over time is progression in kind, instead of progression in scale, which are pretty different but tend to get lumped in together.</p><p></p><p>Increasing AC, such that you can't hit a dragon at all at level 1, and can't miss a goblin at all at level 15, is a question of scale/magnitude, where you're better at something, and thus able to tackle the "hardest" version of the thing....but the task is exactly the same as it was at the lower level. You declare the same action, and use the same decision making as a result.</p><p></p><p>Having to worry about say, how many days of food you can carry, and thus, how far you can travel from your home base, vs. how far with pack animals, vs. distance is an irrelevant concept we have access to <em>teleport, </em>is an example of progress in kind, as the nature of the problem being solved and/or the nature of player decision making around the problem changes entirely.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8959135, member: 6690965"] I mean...that's kind of the whole appeal of level progression. Problems are hard, you grow, and the hard problems become easier or irrelevant, and previously impossible problems move down to merely hard. Resource management is actually a pretty good example of a divide there though. Resource management that becomes obviated over time is progression in kind, instead of progression in scale, which are pretty different but tend to get lumped in together. Increasing AC, such that you can't hit a dragon at all at level 1, and can't miss a goblin at all at level 15, is a question of scale/magnitude, where you're better at something, and thus able to tackle the "hardest" version of the thing....but the task is exactly the same as it was at the lower level. You declare the same action, and use the same decision making as a result. Having to worry about say, how many days of food you can carry, and thus, how far you can travel from your home base, vs. how far with pack animals, vs. distance is an irrelevant concept we have access to [I]teleport, [/I]is an example of progress in kind, as the nature of the problem being solved and/or the nature of player decision making around the problem changes entirely. [/QUOTE]
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