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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="Panzeh" data-source="post: 8959745" data-attributes="member: 82267"><p>I've found that resource management beyond the obvious individualistic stuff tends to be a very binary thing- either the group has a player who has a gift for planning and can very skillfully ensure that expeditions are fully provisioned(which for the most part eliminates the stress that resource management is supposed to bring), or nobody's interested in the nitty gritty planning required to mitigate it(in which case, using it as a stress point feels arbitrary). A lot of players talk a big game about how it'll be cool to have resource management right up to the point where i ask them to plan out exactly what you're bringing on an expedition. So, I think i've come to the conclusion that it's something to be used sparingly, as a one-off part of an adventure, something very particular.</p><p></p><p>I will admit i've never made archers track their arrows, because generally that's not factored into their balance. I don't wish to punish them for using a bow instead of playing a Warlock with Eldritch Blast. At best, i consider the weight of a full quiver for a 'default' loadout and then move on from there.</p></blockquote><p></p>
[QUOTE="Panzeh, post: 8959745, member: 82267"] I've found that resource management beyond the obvious individualistic stuff tends to be a very binary thing- either the group has a player who has a gift for planning and can very skillfully ensure that expeditions are fully provisioned(which for the most part eliminates the stress that resource management is supposed to bring), or nobody's interested in the nitty gritty planning required to mitigate it(in which case, using it as a stress point feels arbitrary). A lot of players talk a big game about how it'll be cool to have resource management right up to the point where i ask them to plan out exactly what you're bringing on an expedition. So, I think i've come to the conclusion that it's something to be used sparingly, as a one-off part of an adventure, something very particular. I will admit i've never made archers track their arrows, because generally that's not factored into their balance. I don't wish to punish them for using a bow instead of playing a Warlock with Eldritch Blast. At best, i consider the weight of a full quiver for a 'default' loadout and then move on from there. [/QUOTE]
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