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Is Resource Management “Fun?”
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<blockquote data-quote="Panzeh" data-source="post: 8964461" data-attributes="member: 82267"><p>Yeah, I mean, that's a possible thing, but if you're going to make a spellcaster pick what spells they have ahead of time, and then they're fairly strictly limited in what they can cast based on the biome, it's going to feel like a very arbitrary restriction on top of the limitations they already have.</p><p></p><p>The general goal, of having it be something that just randomly comes to you, sort of feels to me like why a lot of people I know struggle with Traveller character generation- they come in with a concept of what they want to do, but Traveller chargen is about generating someone for you- you have a little bit of agency at the wheel, but you won't get exactly what you want. And I think, for the most part, people prefer getting what they want in chargen. The fantasy of playing a wizard is to cast spells, so if you're being told you can't do that, it can suck for a player.</p><p></p><p></p><p></p><p>I'm curious as to how you resolved that in your games- was it just "i look for bat guano" and "you find it, ok" or was the wizard taking a bunch of game time to find it?</p></blockquote><p></p>
[QUOTE="Panzeh, post: 8964461, member: 82267"] Yeah, I mean, that's a possible thing, but if you're going to make a spellcaster pick what spells they have ahead of time, and then they're fairly strictly limited in what they can cast based on the biome, it's going to feel like a very arbitrary restriction on top of the limitations they already have. The general goal, of having it be something that just randomly comes to you, sort of feels to me like why a lot of people I know struggle with Traveller character generation- they come in with a concept of what they want to do, but Traveller chargen is about generating someone for you- you have a little bit of agency at the wheel, but you won't get exactly what you want. And I think, for the most part, people prefer getting what they want in chargen. The fantasy of playing a wizard is to cast spells, so if you're being told you can't do that, it can suck for a player. I'm curious as to how you resolved that in your games- was it just "i look for bat guano" and "you find it, ok" or was the wizard taking a bunch of game time to find it? [/QUOTE]
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