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Is Resource Management “Fun?”
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<blockquote data-quote="Pedantic" data-source="post: 8964712" data-attributes="member: 6690965"><p>The best d20 take on weapon choice that mattered was Fantasy Craft, and it achieved it with weapon hierarchies. Melee weapons were either Edged or Blunt, and that was the level you took proficiency in them.</p><p></p><p>After that, the game presented 6 subcategories, like Axes, Fencing Blades, Knives, Swords, Greatswords, Polearms and Spears, all of which contained at least 5 weapons, all of which had different properties. Feats and other abilities focused on the subcategory, so you had Axe Basics, Axe Mastery and Axe Expertise. Each feat was made up of a passive bonus when using those weapons, and an active "trick" that you could use to modify a combat action, and usually 1 stance somewhere in there, all of which applied to any weapon in the set.</p><p></p><p>The most iconic is probably Knife Basics, which gave you the ability "all knives on your person are considered armed at all times" which meant you were absolutely going to carry every knife you found, particularly a main gauche, as it provided a defensive bonus when armed.</p><p></p><p>This then was combined with an extensive weapon customization system, that allowed you to craft weaponry with yet more modifiers.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8964712, member: 6690965"] The best d20 take on weapon choice that mattered was Fantasy Craft, and it achieved it with weapon hierarchies. Melee weapons were either Edged or Blunt, and that was the level you took proficiency in them. After that, the game presented 6 subcategories, like Axes, Fencing Blades, Knives, Swords, Greatswords, Polearms and Spears, all of which contained at least 5 weapons, all of which had different properties. Feats and other abilities focused on the subcategory, so you had Axe Basics, Axe Mastery and Axe Expertise. Each feat was made up of a passive bonus when using those weapons, and an active "trick" that you could use to modify a combat action, and usually 1 stance somewhere in there, all of which applied to any weapon in the set. The most iconic is probably Knife Basics, which gave you the ability "all knives on your person are considered armed at all times" which meant you were absolutely going to carry every knife you found, particularly a main gauche, as it provided a defensive bonus when armed. This then was combined with an extensive weapon customization system, that allowed you to craft weaponry with yet more modifiers. [/QUOTE]
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