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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="Composer99" data-source="post: 8967024" data-attributes="member: 7030042"><p>So, apropos of resource management, I've recently started into playing <em>Horizon Zero Dawn</em>, and it does feature extensive foraging and crafting - and yes, tracking individual arrows.</p><p></p><p>An interesting thing about HZD is the only thing you<em> have </em>to keep track of (at least by the point in the game I've reached) is your arrows. Everything else, with one exception, is kind of optional - but you get a <em>benefit</em> out of taking the time and effort to forage and craft stuff - more potent "enchanted" arrows, scavenged tech allowing you to get advanced weapons or traps, healing potions, upgrades to your gear.</p><p></p><p>So the game has kept me engaged with inventory management (not to the point where I'm trying to optimise, but at least where I'm actively working on it) by making it a <em>boon</em> to manage your inventory resources instead of a <em>bane</em> when you don't do so. More on the carrot side, less on the stick side. (But don't run out of arrows!)</p><p></p><p>(The non-optional thing you don't have to keep track of as such is your pouch of medicinal herbs, which is how you restore your hit points - yes, HZD has hit points! - if you don't have potions. You have to forage for herbs to keep the pouch stocked, and you're probably in trouble if things go wrong while you're attacking enemies if it's empty.)</p><p></p><p>There might be something in there for TTRPG design space.</p></blockquote><p></p>
[QUOTE="Composer99, post: 8967024, member: 7030042"] So, apropos of resource management, I've recently started into playing [I]Horizon Zero Dawn[/I], and it does feature extensive foraging and crafting - and yes, tracking individual arrows. An interesting thing about HZD is the only thing you[I] have [/I]to keep track of (at least by the point in the game I've reached) is your arrows. Everything else, with one exception, is kind of optional - but you get a [I]benefit[/I] out of taking the time and effort to forage and craft stuff - more potent "enchanted" arrows, scavenged tech allowing you to get advanced weapons or traps, healing potions, upgrades to your gear. So the game has kept me engaged with inventory management (not to the point where I'm trying to optimise, but at least where I'm actively working on it) by making it a [I]boon[/I] to manage your inventory resources instead of a [I]bane[/I] when you don't do so. More on the carrot side, less on the stick side. (But don't run out of arrows!) (The non-optional thing you don't have to keep track of as such is your pouch of medicinal herbs, which is how you restore your hit points - yes, HZD has hit points! - if you don't have potions. You have to forage for herbs to keep the pouch stocked, and you're probably in trouble if things go wrong while you're attacking enemies if it's empty.) There might be something in there for TTRPG design space. [/QUOTE]
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