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General Tabletop Discussion
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Is Rime of the Frostmaiden the deadliest 5e campaign (probable spoilers)?
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<blockquote data-quote="Retreater" data-source="post: 8675108" data-attributes="member: 42040"><p>Yes. I brought up several of these points in my Post-Mortem of the campaign I ran. <a href="https://www.enworld.org/threads/rime-of-the-frostmaiden-post-mortem-spoilers.682833/" target="_blank">D&D 5E - Rime of the Frostmaiden Post-Mortem (Spoilers)</a></p><p>Of the official ones I've run at least most of (Lost Mines of Phandelver, Hoard of the Dragon Queen, Princes of the Apocalypse, Out of the Abyss, Storm King's Thunder, Curse of Strahd, Waterdeep Dragon Heist, Tomb of Annihilation, and Rime of the Frostmaiden), I'd say Rime is the one that is the mostly carelessly difficult. Meaning that while there moments that are deadly in all of the other campaigns, they are either well telegraphed [SPOILER](the green dragon in Phandelver or the appearance of the Demon Lords in Out of the Abyss)[/SPOILER] or easily avoided [SPOILER](running away from the mound in Strahd)[/SPOILER].</p><p>Frostmaiden presents quests that are artificially difficult due to what I perceive is the writers' lack of understanding of the rules or the adventure's placement in the rest of the campaign the barbarian who can only be killed by a dispel magic - [SPOILER]when that's literally not a power that any barbarian should have[/SPOILER] - such as to get past this roadblock the group should have access to powers they can't have at their level. In every other campaign I can think of, you can just flee from the challenge and go on with the adventure - not the case with Frostmaiden. If you want to progress you need to go level grind - when there's nothing you can do to level grind - OR have the DM change the encounter so the party has a fighting chance.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8675108, member: 42040"] Yes. I brought up several of these points in my Post-Mortem of the campaign I ran. [URL='https://www.enworld.org/threads/rime-of-the-frostmaiden-post-mortem-spoilers.682833/']D&D 5E - Rime of the Frostmaiden Post-Mortem (Spoilers)[/URL] Of the official ones I've run at least most of (Lost Mines of Phandelver, Hoard of the Dragon Queen, Princes of the Apocalypse, Out of the Abyss, Storm King's Thunder, Curse of Strahd, Waterdeep Dragon Heist, Tomb of Annihilation, and Rime of the Frostmaiden), I'd say Rime is the one that is the mostly carelessly difficult. Meaning that while there moments that are deadly in all of the other campaigns, they are either well telegraphed [SPOILER](the green dragon in Phandelver or the appearance of the Demon Lords in Out of the Abyss)[/SPOILER] or easily avoided [SPOILER](running away from the mound in Strahd)[/SPOILER]. Frostmaiden presents quests that are artificially difficult due to what I perceive is the writers' lack of understanding of the rules or the adventure's placement in the rest of the campaign the barbarian who can only be killed by a dispel magic - [SPOILER]when that's literally not a power that any barbarian should have[/SPOILER] - such as to get past this roadblock the group should have access to powers they can't have at their level. In every other campaign I can think of, you can just flee from the challenge and go on with the adventure - not the case with Frostmaiden. If you want to progress you need to go level grind - when there's nothing you can do to level grind - OR have the DM change the encounter so the party has a fighting chance. [/QUOTE]
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Is Rime of the Frostmaiden the deadliest 5e campaign (probable spoilers)?
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