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General Tabletop Discussion
*Dungeons & Dragons
Is Rime of the Frostmaiden the deadliest 5e campaign (probable spoilers)?
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<blockquote data-quote="touc" data-source="post: 8675468" data-attributes="member: 19270"><p>Welp, add me to the "things you've been doing wrong in 5E" list as to saving throws. </p><p></p><p>Haven't run <em>Rime, </em>but in <em>Curse of Strahd, </em>if the DM runs Strahd as the super-genius with centuries of wisdom and a former lifetime of being a general that he is, he should be near-invincible with his "hit, run, and regenerate" strategy on his home turf. [spoiler] In his castle, there is no reason Strahd would tolerate a stand-up fight against people with artifacts that can hurt him. He can run through walls/floors/ceilings of his castle. Hence, the strategy is run through a wall, risk an attack of opportunity, strafe an enemy PC (preferably a caster), and exit. If he takes damage, he can simply exit and wait until his massive regeneration kicks in. Add in his summons, and he can interrupt any attempt to rest with noise, guerilla attacks, etc. Absent DM fiat, it should be unwinnable. That's why when I ran it I played up his journal and history so much (stuff outside the scope of the module but in the novels and original material) so that players would realize Strahd as a master strategist would only abandon that strategy in a severe moment of rage. This became relevant when the PCs failed to act before history repeated itself (I had Ireena eventually go to him, something from the novel). He made her into a vampire, the PCs invaded the castle, the PCs got their arses spanked, the PCs began thinking WTH can we do, a player thought what would piss Strahd off, PCs ran to the tombs suffering minion attacks, PCs spiked Ireena/Tatyana. Strahd went insane and abandoned his strategy. <em>Bon appetit.</em> [/spoiler]</p></blockquote><p></p>
[QUOTE="touc, post: 8675468, member: 19270"] Welp, add me to the "things you've been doing wrong in 5E" list as to saving throws. Haven't run [I]Rime, [/I]but in [I]Curse of Strahd, [/I]if the DM runs Strahd as the super-genius with centuries of wisdom and a former lifetime of being a general that he is, he should be near-invincible with his "hit, run, and regenerate" strategy on his home turf. [spoiler] In his castle, there is no reason Strahd would tolerate a stand-up fight against people with artifacts that can hurt him. He can run through walls/floors/ceilings of his castle. Hence, the strategy is run through a wall, risk an attack of opportunity, strafe an enemy PC (preferably a caster), and exit. If he takes damage, he can simply exit and wait until his massive regeneration kicks in. Add in his summons, and he can interrupt any attempt to rest with noise, guerilla attacks, etc. Absent DM fiat, it should be unwinnable. That's why when I ran it I played up his journal and history so much (stuff outside the scope of the module but in the novels and original material) so that players would realize Strahd as a master strategist would only abandon that strategy in a severe moment of rage. This became relevant when the PCs failed to act before history repeated itself (I had Ireena eventually go to him, something from the novel). He made her into a vampire, the PCs invaded the castle, the PCs got their arses spanked, the PCs began thinking WTH can we do, a player thought what would piss Strahd off, PCs ran to the tombs suffering minion attacks, PCs spiked Ireena/Tatyana. Strahd went insane and abandoned his strategy. [I]Bon appetit.[/I] [/spoiler] [/QUOTE]
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Is Rime of the Frostmaiden the deadliest 5e campaign (probable spoilers)?
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