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Is Rime's Binding Ice OP?
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<blockquote data-quote="ECMO3" data-source="post: 8482770" data-attributes="member: 7030563"><p>No it doesn't. It is 1 action to wake them. Rolling initiative in groups and not specifying an order means they all get their action on the turn they are woken up. If I wake an ally up, that ally gets to go on his turn. If his turn is the same as my turn that means he goes now.</p><p></p><p>If you are not allowing people to wake allies with an action then you are not using the spell as written. This works both ways, and if the spell is used against the party, that is exactly what they are going to do as well.</p><p></p><p>As a very extreme example, lets say you have 15 bad guys and 14 fail and 1 makes his save. only Bad guy #7 saves. Let's say the party is four (a fighter a Rogue, a Wizard, a cleric).</p><p></p><p>Initiative order</p><p>Wizard</p><p>BG1</p><p>BG2</p><p>BG3</p><p>BG4</p><p>BG5</p><p>BG6</p><p>BG7 (This is the only guy that saves)</p><p>BG8</p><p>BG9</p><p>BG10</p><p>BG11</p><p>BG12</p><p>BG13</p><p>BG14</p><p>BG15</p><p>Rogue</p><p>Fighter</p><p>Cleric</p><p></p><p></p><p>In this example the wizard goes first and downs 14 of the 15 bad guys with HP.</p><p>BG1-BG6 are incpacitated and lose their turn.</p><p>BG7 uses his action to wake BG8</p><p>BG8 is now awake and can go on his turn. He uses his action to wake BG9</p><p>BG9 uses his action to wake BG10 .</p><p>BG10 uses his action to wake BG11</p><p>BG11 uses his action to wake BG12</p><p>BG12 uses his action to wake BG13</p><p>BG13 uses his action to wake BG14</p><p>BG14 uses his action to wake BG 15</p><p>BG15 uses his action to wake BG1</p><p>Rouge goes</p><p>Fighter goes</p><p>Cleric goes.</p><p></p><p>The first turn is over and there are only 5 bad guys that are still charmed. 8 of the 14 that failed their save are back before the first round is even over. The next round the remaining 5 will be woken up, meaning this lasted less than a single round for 9 of those that failed their save and a round and a half for the other 5 that failed.</p><p></p><p>That is not gimping the spell it is RAW. AND it is assuming a whopping 93% failed their save. Now movement and other restrictions will probably make it so a few more might not get woken up but it also assumes the Rouge, fighter and the cleric did not damage any that were down enabling a save and it also assumes you were extremely lucky. Get only 9 of 15 and not only are they all back the first turn, some of them that were charmed are probably making attacks on the first turn.</p><p></p><p>Now that is not to say it did not do anything. There are 21 actions lost waking people up in the exampe I gave, but that is far less than if Fear hit 14 of 15. With Fear would lose 28 actions minimum in the first 2 turns in that example.</p><p></p><p>This was an extreme example, but in a more realistic example, where you down say 3 of 5 they are all going to back in the fight the 2nd turn.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8482770, member: 7030563"] No it doesn't. It is 1 action to wake them. Rolling initiative in groups and not specifying an order means they all get their action on the turn they are woken up. If I wake an ally up, that ally gets to go on his turn. If his turn is the same as my turn that means he goes now. If you are not allowing people to wake allies with an action then you are not using the spell as written. This works both ways, and if the spell is used against the party, that is exactly what they are going to do as well. As a very extreme example, lets say you have 15 bad guys and 14 fail and 1 makes his save. only Bad guy #7 saves. Let's say the party is four (a fighter a Rogue, a Wizard, a cleric). Initiative order Wizard BG1 BG2 BG3 BG4 BG5 BG6 BG7 (This is the only guy that saves) BG8 BG9 BG10 BG11 BG12 BG13 BG14 BG15 Rogue Fighter Cleric In this example the wizard goes first and downs 14 of the 15 bad guys with HP. BG1-BG6 are incpacitated and lose their turn. BG7 uses his action to wake BG8 BG8 is now awake and can go on his turn. He uses his action to wake BG9 BG9 uses his action to wake BG10 . BG10 uses his action to wake BG11 BG11 uses his action to wake BG12 BG12 uses his action to wake BG13 BG13 uses his action to wake BG14 BG14 uses his action to wake BG 15 BG15 uses his action to wake BG1 Rouge goes Fighter goes Cleric goes. The first turn is over and there are only 5 bad guys that are still charmed. 8 of the 14 that failed their save are back before the first round is even over. The next round the remaining 5 will be woken up, meaning this lasted less than a single round for 9 of those that failed their save and a round and a half for the other 5 that failed. That is not gimping the spell it is RAW. AND it is assuming a whopping 93% failed their save. Now movement and other restrictions will probably make it so a few more might not get woken up but it also assumes the Rouge, fighter and the cleric did not damage any that were down enabling a save and it also assumes you were extremely lucky. Get only 9 of 15 and not only are they all back the first turn, some of them that were charmed are probably making attacks on the first turn. Now that is not to say it did not do anything. There are 21 actions lost waking people up in the exampe I gave, but that is far less than if Fear hit 14 of 15. With Fear would lose 28 actions minimum in the first 2 turns in that example. This was an extreme example, but in a more realistic example, where you down say 3 of 5 they are all going to back in the fight the 2nd turn. [/QUOTE]
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