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General Tabletop Discussion
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Is Rime's Binding Ice OP?
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<blockquote data-quote="ECMO3" data-source="post: 8482792" data-attributes="member: 7030563"><p>The rules state it is one action to wake someone from HP and once that happens the person is no longer charmed. If he is not charmed by the spell and it makes it to his turn he can use his action. Those are the rules.</p><p></p><p>Do I believe I could be shaken free and then shake someone else free etc, etc. Yes I do, especially when we are talking about magic. You go running past him and slap him on the butt.</p><p></p><p>Answer me this, if you use sequential initiative how is it supposed to work? As a point of fact if you wake someone who goes after you in the initiative order, according to the rules, what happens next? How long is it before he can use his action?</p><p></p><p> Just like 15 different enemies can move in and out and attack the same character in that 6 seconds. Let's say you are standing in an open doorway and there are 15 enemies in the room. One after another they can close with you and hit you with a sword (maybe twice with multiattack) and then back up to make room for another one to go in and do the same thing. </p><p></p><p>That is the way the game works, sure you can homebrew it to work differently, but that is not RAW.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8482792, member: 7030563"] The rules state it is one action to wake someone from HP and once that happens the person is no longer charmed. If he is not charmed by the spell and it makes it to his turn he can use his action. Those are the rules. Do I believe I could be shaken free and then shake someone else free etc, etc. Yes I do, especially when we are talking about magic. You go running past him and slap him on the butt. Answer me this, if you use sequential initiative how is it supposed to work? As a point of fact if you wake someone who goes after you in the initiative order, according to the rules, what happens next? How long is it before he can use his action? Just like 15 different enemies can move in and out and attack the same character in that 6 seconds. Let's say you are standing in an open doorway and there are 15 enemies in the room. One after another they can close with you and hit you with a sword (maybe twice with multiattack) and then back up to make room for another one to go in and do the same thing. That is the way the game works, sure you can homebrew it to work differently, but that is not RAW. [/QUOTE]
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Is Rime's Binding Ice OP?
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