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Is Rime's Binding Ice OP?
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<blockquote data-quote="ECMO3" data-source="post: 8482884" data-attributes="member: 7030563"><p>You do have a point there. You do lose control of the enemies, so perhaps saying it is a "control" spell is debatable. You control the battlefield itself but the battlers are out of control unless they are cornered .... They can also carry off treasure.</p><p></p><p>Also if you have to catch one of your own it is a non-starter. It is catastrophy if an ally is in the AOE and fails his save so you just can't do it. This is the kind of spell that will end friendships if you hit an ally. With HP you can hope he saves and if he doesn't it is not the end of the word because at least he is not fleeing the battlefield WITH the enemies.</p><p></p><p>Most of my wizards are defensive builds and they either spend a lot of time in melee or are at least resilient enough to go up there on occasion to get a spell like this off. If your wizard is a fragile "never risk it" build, the cone can be intimidating because enemies that don't save will almost certainly attack you. Those wizard builds tend to have a broader array of powerful control spells and damage spells because they do not need the defensive spells as much. So if their go to spell is not the best for this engagement, they probably have something else that is.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8482884, member: 7030563"] You do have a point there. You do lose control of the enemies, so perhaps saying it is a "control" spell is debatable. You control the battlefield itself but the battlers are out of control unless they are cornered .... They can also carry off treasure. Also if you have to catch one of your own it is a non-starter. It is catastrophy if an ally is in the AOE and fails his save so you just can't do it. This is the kind of spell that will end friendships if you hit an ally. With HP you can hope he saves and if he doesn't it is not the end of the word because at least he is not fleeing the battlefield WITH the enemies. Most of my wizards are defensive builds and they either spend a lot of time in melee or are at least resilient enough to go up there on occasion to get a spell like this off. If your wizard is a fragile "never risk it" build, the cone can be intimidating because enemies that don't save will almost certainly attack you. Those wizard builds tend to have a broader array of powerful control spells and damage spells because they do not need the defensive spells as much. So if their go to spell is not the best for this engagement, they probably have something else that is. [/QUOTE]
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Is Rime's Binding Ice OP?
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