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General Tabletop Discussion
*Pathfinder & Starfinder
Is Rogue a problematic class?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5735828" data-attributes="member: 35909"><p>Your observations are sound. Traps are a very unglorious thing to specialize in, and I try to slough off that responsibility to some other schmuck (like a barbarian who can simply "take it") whenever possible when playing a rogue. I still remember my first rogue, also one of my favorite rogues... Had a monster search check no one else in the party could have matched on a 20...found a secret area under the floor warded with a super duper powerful/deadly magical trap. Entire rest of the party went to the other room and "cheered for me" as I debated if I wanted to chance the huge DC and risk gods knows what. I do, I make it, and those ingrates were so darn quick to come back in and expect an equal cut of the loot I singlehandedly risked my neck for! Yeah, I learned pretty fast how stupid it is to be the trap monkey...</p><p></p><p>And yes, rogue has a lot of issues in combat. You can overcome them a lot using that handbook, but no doubt rogue takes a lot of optimization to be capable in melee, and more importantly, survivable.</p><p></p><p>The short list of key things:</p><p></p><p>Staggering Strike feat (C.Adv.)</p><p>Penetrating Strike (Dungeonscape, replaces trapsense to do half SA damage to anything immune to it)</p><p>Weapon augment crystals (MIC; greater truedeath and demolition crystals, specifically)</p><p></p><p></p><p>There's a lot more that helps greatly, but those are the cornerstones for not sucking or dying.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5735828, member: 35909"] Your observations are sound. Traps are a very unglorious thing to specialize in, and I try to slough off that responsibility to some other schmuck (like a barbarian who can simply "take it") whenever possible when playing a rogue. I still remember my first rogue, also one of my favorite rogues... Had a monster search check no one else in the party could have matched on a 20...found a secret area under the floor warded with a super duper powerful/deadly magical trap. Entire rest of the party went to the other room and "cheered for me" as I debated if I wanted to chance the huge DC and risk gods knows what. I do, I make it, and those ingrates were so darn quick to come back in and expect an equal cut of the loot I singlehandedly risked my neck for! Yeah, I learned pretty fast how stupid it is to be the trap monkey... And yes, rogue has a lot of issues in combat. You can overcome them a lot using that handbook, but no doubt rogue takes a lot of optimization to be capable in melee, and more importantly, survivable. The short list of key things: Staggering Strike feat (C.Adv.) Penetrating Strike (Dungeonscape, replaces trapsense to do half SA damage to anything immune to it) Weapon augment crystals (MIC; greater truedeath and demolition crystals, specifically) There's a lot more that helps greatly, but those are the cornerstones for not sucking or dying. [/QUOTE]
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Is Rogue a problematic class?
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