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General Tabletop Discussion
*Pathfinder & Starfinder
Is Rogue a problematic class?
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<blockquote data-quote="cjosephs1s" data-source="post: 5736481" data-attributes="member: 6683450"><p>It is hard to build a good rogue. It takes a lot of carefully chosen feats and magic items to make them really effective in combat and even then its almost better to multiclass into scout and do a ranged sneak attack. </p><p> </p><p>As for traps and locked doors a fighter with a good climb check and a good STR score works well for this. He's got the HP to take the trap damage, a cood Fort save for poison damage, and if he falls in a pit he can climb his way out even after taking the falling damage + spike damage+ acid damage at the bottom of it. </p><p> </p><p>And there's nothing wrong with taking 20 to search a room. Our party does it all the time to find stuff.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5736481, member: 6683450"] It is hard to build a good rogue. It takes a lot of carefully chosen feats and magic items to make them really effective in combat and even then its almost better to multiclass into scout and do a ranged sneak attack. As for traps and locked doors a fighter with a good climb check and a good STR score works well for this. He's got the HP to take the trap damage, a cood Fort save for poison damage, and if he falls in a pit he can climb his way out even after taking the falling damage + spike damage+ acid damage at the bottom of it. And there's nothing wrong with taking 20 to search a room. Our party does it all the time to find stuff. [/QUOTE]
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Community
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Is Rogue a problematic class?
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