Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is rolling a death save a valid trigger for contingency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9069177" data-attributes="member: 7030563"><p>I don't lose a turn. You roll death saves at the start of your turn. If I am dying and my turn comes around, I roll a death save, which triggers the heal and then I can take actions and bonus actions as normal. It is just like if I rolled a natural 20 (except with more hps). I am giving up on reactions to do it this way and I am risking death if I take damage 3 times between getting unconscious and my turn, but I am trading that for hit points on the other end.</p><p></p><p>The reason to do it this way is 0hps is a floor. You never go less than 0 so if I go to 0 and then suffer more damage it is a failed death save, as long as I do not fail 3 before the start of my turn I will be healed and then can immediately take actions.</p><p></p><p>If I use knocked unconscious as the trigger I could get knocked unconscious, heal 25 hps immediately and then take more damage before my turn (potentially enough to knock me unconscious again).</p><p></p><p>Also 25ish hps is a lot for this character because she has a 10 con.</p><p></p><p>My experience playing an Undying Warlock who healed herself if she passed a death save (6th level feature) is the reason I am trying this. That proved to be very effective in play, because in terms of action economy it comes right before your actions and virtually assures you get to take them as opposed to earlier healing that is hit or miss unless it is a lot. It is generally more effective than getting healed earlier by an ally before your turn.</p><p></p><p></p><p></p><p>True, but if I stayed regained consciousness before my turn, the contingency would still be on me for next time I go down.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9069177, member: 7030563"] I don't lose a turn. You roll death saves at the start of your turn. If I am dying and my turn comes around, I roll a death save, which triggers the heal and then I can take actions and bonus actions as normal. It is just like if I rolled a natural 20 (except with more hps). I am giving up on reactions to do it this way and I am risking death if I take damage 3 times between getting unconscious and my turn, but I am trading that for hit points on the other end. The reason to do it this way is 0hps is a floor. You never go less than 0 so if I go to 0 and then suffer more damage it is a failed death save, as long as I do not fail 3 before the start of my turn I will be healed and then can immediately take actions. If I use knocked unconscious as the trigger I could get knocked unconscious, heal 25 hps immediately and then take more damage before my turn (potentially enough to knock me unconscious again). Also 25ish hps is a lot for this character because she has a 10 con. My experience playing an Undying Warlock who healed herself if she passed a death save (6th level feature) is the reason I am trying this. That proved to be very effective in play, because in terms of action economy it comes right before your actions and virtually assures you get to take them as opposed to earlier healing that is hit or miss unless it is a lot. It is generally more effective than getting healed earlier by an ally before your turn. True, but if I stayed regained consciousness before my turn, the contingency would still be on me for next time I go down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is rolling a death save a valid trigger for contingency?
Top