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Is rolling a death save a valid trigger for contingency?
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<blockquote data-quote="Mannahnin" data-source="post: 9070167" data-attributes="member: 7026594"><p>In fiction they don't need to know what a saving throw is. They know that the spell is a blessing offering some additional protection from danger.</p><p></p><p></p><p>Well, I think that's a different, grittier, type of fiction than D&D is generally trying to simulate. But I think you could get there with a house rule.</p><p></p><p>Perhaps to simulate that kind of setting/world, instead of Death Saves working the way they do, and a Medicine check to stabilize being a single Action, we could do something like this: Death Saves are on a 15+, and each Medicine check to stabilize someone is also at DC 15, and takes the place of the Death Save. So it'd be a multi-round process to save someone, and their odds would be much worse of stabilizing on their own.</p><p></p><p>Maybe we'd introduce further granularity to wounding in that case, to be more simulationist. Maybe the above rules only apply if someone is dropped with a Critical Hit, or if the damage is sufficient that it would have put them to -10HP or below. And we add another rule- in such circumstances the wound is considered to be more serious than the indeterminate injury represented by the baseline rules, and the "get up with 1HP on a 20+" rule, which normally simulates that the person was merely dazed/momentarily out, does not apply.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9070167, member: 7026594"] In fiction they don't need to know what a saving throw is. They know that the spell is a blessing offering some additional protection from danger. Well, I think that's a different, grittier, type of fiction than D&D is generally trying to simulate. But I think you could get there with a house rule. Perhaps to simulate that kind of setting/world, instead of Death Saves working the way they do, and a Medicine check to stabilize being a single Action, we could do something like this: Death Saves are on a 15+, and each Medicine check to stabilize someone is also at DC 15, and takes the place of the Death Save. So it'd be a multi-round process to save someone, and their odds would be much worse of stabilizing on their own. Maybe we'd introduce further granularity to wounding in that case, to be more simulationist. Maybe the above rules only apply if someone is dropped with a Critical Hit, or if the damage is sufficient that it would have put them to -10HP or below. And we add another rule- in such circumstances the wound is considered to be more serious than the indeterminate injury represented by the baseline rules, and the "get up with 1HP on a 20+" rule, which normally simulates that the person was merely dazed/momentarily out, does not apply. [/QUOTE]
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